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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <AzCore/std/sort.h>
- #include <Atom/RPI.Reflect/Pass/RenderPassData.h>
- #include <Atom/RPI.Public/Pass/Pass.h>
- #include <Atom/RPI.Public/Pass/PassUtils.h>
- namespace AZ
- {
- namespace RPI
- {
- namespace PassUtils
- {
- const PassData* GetPassData(const PassDescriptor& descriptor)
- {
- const PassData* passData = nullptr;
- // Try custom data from PassRequest
- if (descriptor.m_passRequest != nullptr)
- {
- passData = descriptor.m_passRequest->m_passData.get();
- }
- // Try custom data from PassTemplate
- if (passData == nullptr && descriptor.m_passTemplate != nullptr)
- {
- passData = descriptor.m_passTemplate->m_passData.get();
- }
- if (passData == nullptr)
- {
- passData = descriptor.m_passData.get();
- }
- return passData;
- }
- AZStd::shared_ptr<PassData> GetPassDataPtr(const PassDescriptor& descriptor)
- {
- AZStd::shared_ptr<PassData> passData = nullptr;
- if (descriptor.m_passRequest != nullptr)
- {
- passData = descriptor.m_passRequest->m_passData;
- }
- if (passData == nullptr && descriptor.m_passTemplate != nullptr)
- {
- passData = descriptor.m_passTemplate->m_passData;
- }
- if (passData == nullptr)
- {
- passData = descriptor.m_passData;
- }
- return passData;
- }
- void ExtractPipelineGlobalConnections(const AZStd::shared_ptr<PassData>& passData, PipelineGlobalConnectionList& outList)
- {
- for (const PipelineGlobalConnection& connection : passData->m_pipelineGlobalConnections)
- {
- outList.push_back(connection);
- }
- }
- bool BindDataMappingsToSrg(const PassDescriptor& descriptor, ShaderResourceGroup* shaderResourceGroup)
- {
- bool success = true;
- // Apply mappings from PassTemplate
- const RenderPassData* passData = nullptr;
- if (descriptor.m_passTemplate != nullptr)
- {
- passData = azrtti_cast<const RenderPassData*>(descriptor.m_passTemplate->m_passData.get());
- if (passData)
- {
- success = shaderResourceGroup->ApplyDataMappings(passData->m_mappings);
- }
- }
- // Apply mappings from PassRequest
- passData = nullptr;
- if (descriptor.m_passRequest != nullptr)
- {
- passData = azrtti_cast<const RenderPassData*>(descriptor.m_passRequest->m_passData.get());
- if (passData)
- {
- success = success && shaderResourceGroup->ApplyDataMappings(passData->m_mappings);
- }
- }
- // Apply mappings from custom data in the descriptor
- passData = azrtti_cast<const RenderPassData*>(descriptor.m_passData.get());
- if (passData)
- {
- success = success && shaderResourceGroup->ApplyDataMappings(passData->m_mappings);
- }
- return success;
- }
- // Sort so passes with less depth (closer to the root) are first. Used when changes
- // in the parent passes can affect the child passes, like with attachment building.
- void SortPassListAscending(AZStd::vector< Ptr<Pass> >& passList)
- {
- AZStd::sort(passList.begin(), passList.end(),
- [](const Ptr<Pass>& lhs, const Ptr<Pass>& rhs)
- {
- if ((lhs->GetTreeDepth() == rhs->GetTreeDepth()))
- {
- return lhs->GetParentChildIndex() < rhs->GetParentChildIndex();
- }
- return (lhs->GetTreeDepth() < rhs->GetTreeDepth());
- });
- }
- // Sort so passes with greater depth (further from the root) get called first. Used in the case of
- // delete, as we want to avoid deleting the parent first since this invalidates the child pointer.
- void SortPassListDescending(AZStd::vector< Ptr<Pass> >& passList)
- {
- AZStd::sort(passList.begin(), passList.end(),
- [](const Ptr<Pass>& lhs, const Ptr<Pass>& rhs)
- {
- if ((lhs->GetTreeDepth() == rhs->GetTreeDepth()))
- {
- return lhs->GetParentChildIndex() > rhs->GetParentChildIndex();
- }
- return (lhs->GetTreeDepth() > rhs->GetTreeDepth());
- }
- );
- }
- }
- }
- }
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