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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #include <Atom/RPI.Public/Shader/ShaderResourceGroupPool.h>
- #include <Atom/RHI/Factory.h>
- #include <Atom/RHI/RHISystemInterface.h>
- #include <AtomCore/Instance/InstanceDatabase.h>
- #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
- namespace AZ
- {
- namespace RPI
- {
- Data::Instance<ShaderResourceGroupPool> ShaderResourceGroupPool::FindOrCreate(
- const Data::Asset<ShaderAsset>& shaderAsset, const SupervariantIndex& supervariantIndex, const AZ::Name& srgName)
- {
- auto instanceId = ShaderResourceGroup::MakeSrgPoolInstanceId(shaderAsset, supervariantIndex, srgName);
- ShaderResourceGroup::SrgInitParams srgInitParams{ supervariantIndex, srgName };
- auto anyArgInitParams = AZStd::any(srgInitParams);
- return Data::InstanceDatabase<ShaderResourceGroupPool>::Instance().FindOrCreate(instanceId,
- shaderAsset, &anyArgInitParams);
- }
- Data::Instance<ShaderResourceGroupPool> ShaderResourceGroupPool::CreateInternal(
- [[maybe_unused]] ShaderAsset& shaderAsset, const AZStd::any* anySrgInitParams)
- {
- AZ_Assert(anySrgInitParams, "Invalid SrgInitParams");
- auto srgInitParams = AZStd::any_cast<ShaderResourceGroup::SrgInitParams>(*anySrgInitParams);
- Data::Instance<ShaderResourceGroupPool> srgPool = aznew ShaderResourceGroupPool();
- const RHI::ResultCode resultCode = srgPool->Init(shaderAsset, srgInitParams.m_supervariantIndex, srgInitParams.m_srgName);
- if (resultCode != RHI::ResultCode::Success)
- {
- return nullptr;
- }
- return srgPool;
- }
- RHI::ResultCode ShaderResourceGroupPool::Init(
- ShaderAsset& shaderAsset, const SupervariantIndex& supervariantIndex, const AZ::Name& srgName)
- {
- RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
- m_pool = RHI::Factory::Get().CreateShaderResourceGroupPool();
- if (!m_pool)
- {
- AZ_Error("ShaderResourceGroupPool", false, "Failed to create RHI::ShaderResourceGroupPool");
- return RHI::ResultCode::Fail;
- }
- RHI::ShaderResourceGroupPoolDescriptor poolDescriptor;
- poolDescriptor.m_layout = shaderAsset.FindShaderResourceGroupLayout(srgName, supervariantIndex).get();
- m_pool->SetName(AZ::Name(AZStd::string::format("%s_%s",shaderAsset.GetName().GetCStr(),srgName.GetCStr())));
-
- const RHI::ResultCode resultCode = m_pool->Init(*device, poolDescriptor);
- return resultCode;
- }
- RHI::Ptr<RHI::ShaderResourceGroup> ShaderResourceGroupPool::CreateRHIShaderResourceGroup()
- {
- RHI::Ptr<RHI::ShaderResourceGroup> srg = RHI::Factory::Get().CreateShaderResourceGroup();
- AZ_Error("ShaderResourceGroupPool", srg, "Failed to create RHI::ShaderResourceGroup");
- if (srg)
- {
- RHI::ResultCode result = m_pool->InitGroup(*srg);
- if (result != RHI::ResultCode::Success)
- {
- srg.reset();
- AZ_Error("ShaderResourceGroupPool", false, "Failed to initialize RHI::ShaderResourceGroup");
- }
- }
- return srg;
- }
- RHI::ShaderResourceGroupPool* ShaderResourceGroupPool::GetRHIPool()
- {
- return m_pool.get();
- }
- const RHI::ShaderResourceGroupPool* ShaderResourceGroupPool::GetRHIPool() const
- {
- return m_pool.get();
- }
- }
- }
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