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ShaderResourceGroupPool.cpp 3.8 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <Atom/RPI.Public/Shader/ShaderResourceGroupPool.h>
  9. #include <Atom/RHI/Factory.h>
  10. #include <Atom/RHI/RHISystemInterface.h>
  11. #include <AtomCore/Instance/InstanceDatabase.h>
  12. #include <Atom/RPI.Public/Shader/ShaderResourceGroup.h>
  13. namespace AZ
  14. {
  15. namespace RPI
  16. {
  17. Data::Instance<ShaderResourceGroupPool> ShaderResourceGroupPool::FindOrCreate(
  18. const Data::Asset<ShaderAsset>& shaderAsset, const SupervariantIndex& supervariantIndex, const AZ::Name& srgName)
  19. {
  20. auto instanceId = ShaderResourceGroup::MakeSrgPoolInstanceId(shaderAsset, supervariantIndex, srgName);
  21. ShaderResourceGroup::SrgInitParams srgInitParams{ supervariantIndex, srgName };
  22. auto anyArgInitParams = AZStd::any(srgInitParams);
  23. return Data::InstanceDatabase<ShaderResourceGroupPool>::Instance().FindOrCreate(instanceId,
  24. shaderAsset, &anyArgInitParams);
  25. }
  26. Data::Instance<ShaderResourceGroupPool> ShaderResourceGroupPool::CreateInternal(
  27. [[maybe_unused]] ShaderAsset& shaderAsset, const AZStd::any* anySrgInitParams)
  28. {
  29. AZ_Assert(anySrgInitParams, "Invalid SrgInitParams");
  30. auto srgInitParams = AZStd::any_cast<ShaderResourceGroup::SrgInitParams>(*anySrgInitParams);
  31. Data::Instance<ShaderResourceGroupPool> srgPool = aznew ShaderResourceGroupPool();
  32. const RHI::ResultCode resultCode = srgPool->Init(shaderAsset, srgInitParams.m_supervariantIndex, srgInitParams.m_srgName);
  33. if (resultCode != RHI::ResultCode::Success)
  34. {
  35. return nullptr;
  36. }
  37. return srgPool;
  38. }
  39. RHI::ResultCode ShaderResourceGroupPool::Init(
  40. ShaderAsset& shaderAsset, const SupervariantIndex& supervariantIndex, const AZ::Name& srgName)
  41. {
  42. RHI::Ptr<RHI::Device> device = RHI::RHISystemInterface::Get()->GetDevice();
  43. m_pool = RHI::Factory::Get().CreateShaderResourceGroupPool();
  44. if (!m_pool)
  45. {
  46. AZ_Error("ShaderResourceGroupPool", false, "Failed to create RHI::ShaderResourceGroupPool");
  47. return RHI::ResultCode::Fail;
  48. }
  49. RHI::ShaderResourceGroupPoolDescriptor poolDescriptor;
  50. poolDescriptor.m_layout = shaderAsset.FindShaderResourceGroupLayout(srgName, supervariantIndex).get();
  51. m_pool->SetName(AZ::Name(AZStd::string::format("%s_%s",shaderAsset.GetName().GetCStr(),srgName.GetCStr())));
  52. const RHI::ResultCode resultCode = m_pool->Init(*device, poolDescriptor);
  53. return resultCode;
  54. }
  55. RHI::Ptr<RHI::ShaderResourceGroup> ShaderResourceGroupPool::CreateRHIShaderResourceGroup()
  56. {
  57. RHI::Ptr<RHI::ShaderResourceGroup> srg = RHI::Factory::Get().CreateShaderResourceGroup();
  58. AZ_Error("ShaderResourceGroupPool", srg, "Failed to create RHI::ShaderResourceGroup");
  59. if (srg)
  60. {
  61. RHI::ResultCode result = m_pool->InitGroup(*srg);
  62. if (result != RHI::ResultCode::Success)
  63. {
  64. srg.reset();
  65. AZ_Error("ShaderResourceGroupPool", false, "Failed to initialize RHI::ShaderResourceGroup");
  66. }
  67. }
  68. return srg;
  69. }
  70. RHI::ShaderResourceGroupPool* ShaderResourceGroupPool::GetRHIPool()
  71. {
  72. return m_pool.get();
  73. }
  74. const RHI::ShaderResourceGroupPool* ShaderResourceGroupPool::GetRHIPool() const
  75. {
  76. return m_pool.get();
  77. }
  78. }
  79. }