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ShaderManagementConsoleDocument.cpp 30 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #include <AssetDatabase/AssetDatabaseConnection.h>
  9. #include <Atom/RPI.Edit/Common/AssetUtils.h>
  10. #include <Atom/RPI.Edit/Common/JsonUtils.h>
  11. #include <Atom/RPI.Edit/Material/MaterialTypeSourceData.h>
  12. #include <Atom/RPI.Edit/Shader/ShaderOptionValuesSourceData.h>
  13. #include <Atom/RPI.Public/Material/Material.h>
  14. #include <Atom/RPI.Reflect/Asset/AssetUtils.h>
  15. #include <Atom/RPI.Reflect/Material/MaterialAsset.h>
  16. #include <AtomToolsFramework/Document/AtomToolsDocumentNotificationBus.h>
  17. #include <AzCore/RTTI/BehaviorContext.h>
  18. #include <AzCore/Serialization/EditContext.h>
  19. #include <AzCore/Serialization/SerializeContext.h>
  20. #include <AzCore/Utils/Utils.h>
  21. #include <AzFramework/StringFunc/StringFunc.h>
  22. #include <AzToolsFramework/API/EditorAssetSystemAPI.h>
  23. #include <AzToolsFramework/API/ToolsApplicationAPI.h>
  24. #include <Document/ShaderManagementConsoleDocument.h>
  25. #include <HashedVariantListSourceData.h>
  26. namespace ShaderManagementConsole
  27. {
  28. void ShaderManagementConsoleDocument::Reflect(AZ::ReflectContext* context)
  29. {
  30. if (auto serialize = azrtti_cast<AZ::SerializeContext*>(context))
  31. {
  32. serialize->Class<ShaderManagementConsoleDocument, AtomToolsFramework::AtomToolsDocument>()
  33. ->Version(1); // addition of MultiplySparseVariantSet
  34. }
  35. if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
  36. {
  37. behaviorContext->EBus<ShaderManagementConsoleDocumentRequestBus>("ShaderManagementConsoleDocumentRequestBus")
  38. ->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Common)
  39. ->Attribute(AZ::Script::Attributes::Category, "Editor")
  40. ->Attribute(AZ::Script::Attributes::Module, "shadermanagementconsole")
  41. ->Event("SetShaderVariantListSourceData", &ShaderManagementConsoleDocumentRequestBus::Events::SetShaderVariantListSourceData)
  42. ->Event("GetShaderVariantListSourceData", &ShaderManagementConsoleDocumentRequestBus::Events::GetShaderVariantListSourceData)
  43. ->Event("GetShaderOptionDescriptorCount", &ShaderManagementConsoleDocumentRequestBus::Events::GetShaderOptionDescriptorCount)
  44. ->Event("GetShaderOptionDescriptor", &ShaderManagementConsoleDocumentRequestBus::Events::GetShaderOptionDescriptor)
  45. ->Event("AppendSparseVariantSet", &ShaderManagementConsoleDocumentRequestBus::Events::AppendSparseVariantSet)
  46. ->Event("MultiplySparseVariantSet", &ShaderManagementConsoleDocumentRequestBus::Events::MultiplySparseVariantSet)
  47. ->Event("DefragmentVariantList", &ShaderManagementConsoleDocumentRequestBus::Events::DefragmentVariantList)
  48. ->Event("AddOneVariantRow", &ShaderManagementConsoleDocumentRequestBus::Events::AddOneVariantRow)
  49. ;
  50. }
  51. }
  52. ShaderManagementConsoleDocument::ShaderManagementConsoleDocument(
  53. const AZ::Crc32& toolId, const AtomToolsFramework::DocumentTypeInfo& documentTypeInfo)
  54. : AtomToolsFramework::AtomToolsDocument(toolId, documentTypeInfo)
  55. {
  56. ShaderManagementConsoleDocumentRequestBus::Handler::BusConnect(m_id);
  57. }
  58. ShaderManagementConsoleDocument::~ShaderManagementConsoleDocument()
  59. {
  60. ShaderManagementConsoleDocumentRequestBus::Handler::BusDisconnect();
  61. }
  62. void ShaderManagementConsoleDocument::AddOneVariantRow()
  63. {
  64. AZ::RPI::ShaderVariantListSourceData::VariantInfo variantInfo;
  65. // stable ID start at 1, since 0 is reserved as explained in ShaderVariantTreeAssetCreator
  66. // by invariant (no row shuffles), last stableId is highest in vector
  67. variantInfo.m_stableId = m_shaderVariantListSourceData.m_shaderVariants.empty()
  68. ? 1
  69. : m_shaderVariantListSourceData.m_shaderVariants.back().m_stableId + 1;
  70. m_shaderVariantListSourceData.m_shaderVariants.emplace_back(AZStd::move(variantInfo));
  71. AtomToolsFramework::AtomToolsDocumentNotificationBus::Event(
  72. m_toolId, &AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentObjectInfoInvalidated, m_id);
  73. AtomToolsFramework::AtomToolsDocumentNotificationBus::Event(
  74. m_toolId, &AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentModified, m_id);
  75. m_modified = true;
  76. }
  77. // Utility used in sparse-variant-set functions
  78. static AZStd::unordered_map<AZ::Name, int> MakeReverseLookupTableFromNameVector(const AZStd::vector<AZ::Name>& optionHeaders)
  79. {
  80. AZStd::unordered_map<AZ::Name, int> nameToHeaderIndex;
  81. for (int i = 0; i < optionHeaders.size(); ++i)
  82. {
  83. nameToHeaderIndex[optionHeaders[i]] = i;
  84. }
  85. return nameToHeaderIndex; // RVO
  86. }
  87. void ShaderManagementConsoleDocument::AppendSparseVariantSet(
  88. AZStd::vector<AZ::Name> optionHeaders,
  89. AZStd::vector<AZ::Name> matrixOfValues)
  90. {
  91. // argument validation
  92. if (matrixOfValues.size() % optionHeaders.size() != 0)
  93. {
  94. AZ_Error("ShaderManagementConsoleDocument", false, "AppendSpareseVariantSet: matrixOfValues size must be multiple of header count");
  95. return;
  96. }
  97. // Make a lookup table to "reverse" the vector given to us in argument
  98. AZStd::unordered_map<AZ::Name, int> nameToHeaderIndex = MakeReverseLookupTableFromNameVector(optionHeaders);
  99. // Prepare a whole new source data
  100. AZ::RPI::ShaderVariantListSourceData newSourceData{ m_shaderVariantListSourceData };
  101. AZ::u32 stableId = newSourceData.m_shaderVariants.empty() ? 1 : newSourceData.m_shaderVariants.back().m_stableId + 1;
  102. // add "line by line"
  103. int numLines = aznumeric_cast<int>(matrixOfValues.size() / optionHeaders.size());
  104. for (int line = 0; line < numLines; ++line)
  105. {
  106. AZ::RPI::ShaderOptionValuesSourceData mapOfOptionNameToValues;
  107. size_t count = GetShaderOptionDescriptorCount();
  108. for (int column = 0; column < count; ++column)
  109. {
  110. auto& descriptor = GetShaderOptionDescriptor(column);
  111. auto& optionName = descriptor.GetName();
  112. auto indexIt = nameToHeaderIndex.find(optionName);
  113. if (indexIt != nameToHeaderIndex.end())
  114. {
  115. int index = aznumeric_cast<int>(line * optionHeaders.size() + indexIt->second);
  116. mapOfOptionNameToValues[optionName] = matrixOfValues[index];
  117. }
  118. }
  119. AZ::RPI::ShaderVariantListSourceData::VariantInfo newLine{ stableId++, mapOfOptionNameToValues };
  120. newSourceData.m_shaderVariants.emplace_back(std::move(newLine));
  121. }
  122. SetShaderVariantListSourceData(newSourceData);
  123. }
  124. void ShaderManagementConsoleDocument::MultiplySparseVariantSet(
  125. AZStd::vector<AZ::Name> optionHeaders,
  126. AZStd::vector<AZ::Name> matrixOfValues)
  127. {
  128. // argument validation
  129. if (matrixOfValues.size() % optionHeaders.size() != 0)
  130. {
  131. AZ_Error("ShaderManagementConsoleDocument", false, "MultiplySparseVariantSet: matrixOfValues size must be multiple of header count");
  132. return;
  133. }
  134. // Make a lookup table to "reverse" the vector given to us in argument
  135. AZStd::unordered_map<AZ::Name, int> nameToHeaderIndex = MakeReverseLookupTableFromNameVector(optionHeaders);
  136. // Prepare a new source data
  137. AZ::RPI::ShaderVariantListSourceData newSourceData;
  138. // partial copy
  139. newSourceData.m_materialOptionsHint = m_shaderVariantListSourceData.m_materialOptionsHint;
  140. newSourceData.m_shaderFilePath = m_shaderVariantListSourceData.m_shaderFilePath;
  141. AZ::u32 stableId = 1;
  142. // double loop: outter: new variants. inner: original variants
  143. // this should create a pattern of repeated original variants:
  144. // opt1|opt2|opt3 opt1|opt2|opt3
  145. // ____|____|______ ____|____|_____
  146. // A |a |<bool> | |
  147. // A |b |<bool> --> A |a |false
  148. // A |b |false
  149. // A |a |true
  150. // A |b |true
  151. int numLines = aznumeric_cast<int>(matrixOfValues.size() / optionHeaders.size());
  152. for (int line = 0; line < numLines; ++line)
  153. {
  154. for (const AZ::RPI::ShaderVariantListSourceData::VariantInfo& oldVariant : m_shaderVariantListSourceData.m_shaderVariants)
  155. {
  156. AZ::RPI::ShaderOptionValuesSourceData mapOfOptionNameToValues;
  157. size_t count = GetShaderOptionDescriptorCount();
  158. for (int column = 0; column < count; ++column)
  159. {
  160. auto& descriptor = GetShaderOptionDescriptor(column);
  161. auto& optionName = descriptor.GetName();
  162. auto indexIt = nameToHeaderIndex.find(optionName);
  163. if (indexIt != nameToHeaderIndex.end())
  164. {
  165. // if exists an entry from the arguments, it is prioritized
  166. int index = aznumeric_cast<int>(line * optionHeaders.size() + indexIt->second);
  167. mapOfOptionNameToValues[optionName] = matrixOfValues[index];
  168. }
  169. else
  170. {
  171. auto nameToNameIt = oldVariant.m_options.find(optionName);
  172. if (nameToNameIt != oldVariant.m_options.end())
  173. {
  174. // if the previous variant has an option specified here, it goes in the new row
  175. mapOfOptionNameToValues[optionName] = nameToNameIt->second;
  176. }
  177. }
  178. }
  179. AZ::RPI::ShaderVariantListSourceData::VariantInfo newLine{ stableId++, mapOfOptionNameToValues };
  180. newSourceData.m_shaderVariants.emplace_back(std::move(newLine));
  181. }
  182. }
  183. SetShaderVariantListSourceData(newSourceData);
  184. }
  185. enum InfoConstness {ConstInfo, MutableInfo};
  186. template<InfoConstness Constness> // configure whether the m_info field is const or not
  187. struct VariantCompacterKey
  188. {
  189. using VariantInfo = AZ::RPI::ShaderVariantListSourceData::VariantInfo;
  190. using VariantInfo_MaybeConst = AZStd::conditional_t<Constness == ConstInfo, AZStd::add_const_t<VariantInfo>, VariantInfo>;
  191. VariantInfo_MaybeConst* m_info{};
  192. size_t m_hash{};
  193. bool operator==(const VariantCompacterKey& rhs) const
  194. {
  195. return m_hash == rhs.m_hash && m_info->m_options == rhs.m_info->m_options; // first part of expression for short circuit
  196. }
  197. static VariantCompacterKey Make(VariantInfo_MaybeConst* source)
  198. {
  199. VariantCompacterKey newKey;
  200. newKey.m_info = source;
  201. newKey.m_hash = AZ::ShaderBuilder::HashedVariantInfoSourceData::HashCombineShaderOptionValues(0, source->m_options);
  202. return newKey;
  203. }
  204. };
  205. template<InfoConstness Constness>
  206. struct KeyHasher
  207. {
  208. std::size_t operator()(const VariantCompacterKey<Constness>& key) const
  209. {
  210. return key.m_hash;
  211. }
  212. };
  213. template<InfoConstness Constness, typename VariantInfoIterable>
  214. auto CompactVariants(VariantInfoIterable& variants)
  215. {
  216. // Use a set for uniquification process
  217. AZStd::unordered_set<VariantCompacterKey<Constness>, KeyHasher<Constness>> compacter;
  218. compacter.reserve(variants.size());
  219. for (auto& variantInfo : variants)
  220. {
  221. compacter.insert(VariantCompacterKey<Constness>::Make(&variantInfo));
  222. }
  223. return compacter;
  224. }
  225. void ShaderManagementConsoleDocument::DefragmentVariantList()
  226. {
  227. auto compactVariants = CompactVariants<MutableInfo>(m_shaderVariantListSourceData.m_shaderVariants);
  228. // Prepare a whole new source data
  229. AZ::RPI::ShaderVariantListSourceData newSourceData;
  230. // partial copy
  231. newSourceData.m_materialOptionsHint = m_shaderVariantListSourceData.m_materialOptionsHint;
  232. newSourceData.m_shaderFilePath = m_shaderVariantListSourceData.m_shaderFilePath;
  233. // variants are prepared from the compacted set
  234. newSourceData.m_shaderVariants.reserve(compactVariants.size());
  235. for (VariantCompacterKey<MutableInfo>& compactedKey : compactVariants)
  236. {
  237. if (!compactedKey.m_info->m_options.empty()) // don't preserve root-like variants
  238. {
  239. newSourceData.m_shaderVariants.emplace_back(std::move(*compactedKey.m_info));
  240. }
  241. }
  242. // sort by old stable id
  243. AZStd::sort(newSourceData.m_shaderVariants.begin(),
  244. newSourceData.m_shaderVariants.end(),
  245. [&](const AZ::RPI::ShaderVariantListSourceData::VariantInfo& a,
  246. const AZ::RPI::ShaderVariantListSourceData::VariantInfo& b)
  247. {
  248. return a.m_stableId < b.m_stableId;
  249. });
  250. // reassign stable ids completely, but based on old order
  251. AZ::u32 idCounter = 1; // start at 1 (0 is reserved as explained in ShaderVariantTreeAssetCreator)
  252. for (auto& variantInfo : newSourceData.m_shaderVariants)
  253. {
  254. variantInfo.m_stableId = idCounter++;
  255. }
  256. SetShaderVariantListSourceData(newSourceData);
  257. }
  258. void ShaderManagementConsoleDocument::SetShaderVariantListSourceData(
  259. const AZ::RPI::ShaderVariantListSourceData& shaderVariantListSourceData)
  260. {
  261. m_shaderVariantListSourceData = shaderVariantListSourceData;
  262. AZStd::string shaderPath = m_shaderVariantListSourceData.m_shaderFilePath;
  263. auto shaderAssetResult = AZ::RPI::AssetUtils::LoadAsset<AZ::RPI::ShaderAsset>(m_absolutePath, shaderPath);
  264. if (!shaderAssetResult)
  265. {
  266. AZ_Error("ShaderManagementConsoleDocument", false, "Could not load shader asset: %s.", shaderPath.c_str());
  267. return;
  268. }
  269. m_shaderAsset = shaderAssetResult.GetValue();
  270. // We consider an empty shader variant list data set, a request for initialization
  271. if (m_shaderVariantListSourceData.m_shaderVariants.empty())
  272. {
  273. // Read system option file
  274. AZ::IO::Path fullPath = AZ::IO::Path(AZ::RPI::AssetUtils::ResolvePathReference(m_absolutePath, shaderPath));
  275. fullPath.ReplaceExtension("systemoptions");
  276. AZ::RPI::ShaderOptionValuesSourceData systemOptionSetting;
  277. if (!AZ::RPI::JsonUtils::LoadObjectFromFile(fullPath.String(), systemOptionSetting))
  278. {
  279. AZ_Warning("ShaderManagementConsoleDocument", false, "System option setting not found : '%s.'", fullPath.c_str());
  280. }
  281. if (systemOptionSetting.size() > 0)
  282. {
  283. AZ::u32 stableId = 1;
  284. AZStd::vector<AZ::RPI::ShaderOptionDescriptor> unsetOption;
  285. const auto& shaderOptionDescriptors = m_shaderAsset->GetShaderOptionGroupLayout()->GetShaderOptions();
  286. // Check user input with descriptor from shader asset
  287. for (auto& shaderOptionDescriptor : shaderOptionDescriptors)
  288. {
  289. AZ::Name optionName = shaderOptionDescriptor.GetName();
  290. const auto optionIt = systemOptionSetting.find(optionName);
  291. if (optionIt != systemOptionSetting.end())
  292. {
  293. AZ::Name valueName = AZ::Name(optionIt->second);
  294. if (strcmp(valueName.GetCStr(), "") == 0)
  295. {
  296. // Option with unset value, expand later
  297. unsetOption.push_back(shaderOptionDescriptor);
  298. systemOptionSetting[optionName] = shaderOptionDescriptor.GetDefaultValue();
  299. }
  300. }
  301. }
  302. // Get total number of variants
  303. size_t totalVariantSize = 1;
  304. for (auto& shaderOptionDescriptor : unsetOption)
  305. {
  306. uint32_t minValue = shaderOptionDescriptor.GetMinValue().GetIndex();
  307. uint32_t maxValue = shaderOptionDescriptor.GetMaxValue().GetIndex();
  308. totalVariantSize = totalVariantSize * (maxValue - minValue + 1);
  309. }
  310. m_shaderVariantListSourceData.m_shaderVariants.reserve(totalVariantSize);
  311. m_shaderVariantListSourceData.m_shaderVariants.emplace_back(stableId, systemOptionSetting);
  312. stableId++;
  313. // Expand unset option
  314. for (auto& shaderOptionDescriptor : unsetOption)
  315. {
  316. AZStd::vector<AZ::RPI::ShaderVariantListSourceData::VariantInfo> shaderVariants;
  317. AZStd::vector<AZ::RPI::ShaderVariantListSourceData::VariantInfo> expandShaderVariants;
  318. uint32_t minValue = shaderOptionDescriptor.GetMinValue().GetIndex();
  319. uint32_t maxValue = shaderOptionDescriptor.GetMaxValue().GetIndex();
  320. size_t listSize = m_shaderVariantListSourceData.m_shaderVariants.size();
  321. size_t expandSize = listSize * (maxValue - minValue);
  322. shaderVariants.reserve(listSize);
  323. expandShaderVariants.reserve(expandSize);
  324. for (uint32_t index = minValue; index <= maxValue; ++index)
  325. {
  326. AZ::Name optionValue = shaderOptionDescriptor.GetValueName(index);
  327. if (optionValue != shaderOptionDescriptor.GetDefaultValue())
  328. {
  329. stableId = UpdateOptionValue(
  330. m_shaderVariantListSourceData.m_shaderVariants,
  331. shaderVariants,
  332. shaderOptionDescriptor.GetName(),
  333. optionValue,
  334. stableId);
  335. expandShaderVariants.insert(
  336. expandShaderVariants.end(),
  337. AZStd::make_move_iterator(shaderVariants.begin()),
  338. AZStd::make_move_iterator(shaderVariants.end()));
  339. }
  340. }
  341. m_shaderVariantListSourceData.m_shaderVariants.insert(
  342. m_shaderVariantListSourceData.m_shaderVariants.end(),
  343. AZStd::make_move_iterator(expandShaderVariants.begin()),
  344. AZStd::make_move_iterator(expandShaderVariants.end()));
  345. }
  346. }
  347. }
  348. AtomToolsFramework::AtomToolsDocumentNotificationBus::Event(
  349. m_toolId, &AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentObjectInfoInvalidated, m_id);
  350. AtomToolsFramework::AtomToolsDocumentNotificationBus::Event(
  351. m_toolId, &AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentModified, m_id);
  352. m_modified = true;
  353. }
  354. const AZ::RPI::ShaderVariantListSourceData& ShaderManagementConsoleDocument::GetShaderVariantListSourceData() const
  355. {
  356. return m_shaderVariantListSourceData;
  357. }
  358. size_t ShaderManagementConsoleDocument::GetShaderOptionDescriptorCount() const
  359. {
  360. if (m_shaderAsset.IsReady())
  361. {
  362. const auto& layout = m_shaderAsset->GetShaderOptionGroupLayout();
  363. const auto& shaderOptionDescriptors = layout->GetShaderOptions();
  364. return shaderOptionDescriptors.size();
  365. }
  366. return 0;
  367. }
  368. const AZ::RPI::ShaderOptionDescriptor& ShaderManagementConsoleDocument::GetShaderOptionDescriptor(size_t index) const
  369. {
  370. if (m_shaderAsset.IsReady())
  371. {
  372. const auto& layout = m_shaderAsset->GetShaderOptionGroupLayout();
  373. const auto& shaderOptionDescriptors = layout->GetShaderOptions();
  374. return shaderOptionDescriptors.at(index);
  375. }
  376. AZ_Error("ShaderManagementConsoleDocument", false, "GetShaderOptionDescriptor no asset ready");
  377. return m_invalidDescriptor;
  378. }
  379. DocumentVerificationResult ShaderManagementConsoleDocument::Verify() const
  380. {
  381. // verify compactness: (i.e. no duplicates)
  382. auto compactVariants = CompactVariants<ConstInfo>(m_shaderVariantListSourceData.m_shaderVariants);
  383. if (compactVariants.size() < m_shaderVariantListSourceData.m_shaderVariants.size())
  384. {
  385. return {/*m_hasRedundantVariants*/true};
  386. }
  387. // verify that the stableIDs "space" is dense:
  388. AZ::u32 check = 1;
  389. for (auto& variantInfo : m_shaderVariantListSourceData.m_shaderVariants)
  390. {
  391. if (variantInfo.m_stableId != check)
  392. {
  393. return {/*m_hasRedundantVariants*/false, /*m_hasRootLike*/false, /*m_rootLikeStableId*/0, /*m_hasStableIdJump*/true, /*faultyId*/variantInfo.m_stableId};
  394. }
  395. ++check;
  396. // while we're looping, we can also check that no variant is root-like:
  397. if (variantInfo.m_options.empty())
  398. {
  399. return {/*m_hasRedundantVariants*/false, /*m_hasRootLike*/true, /*m_rootLikeStableId*/variantInfo.m_stableId};
  400. }
  401. }
  402. return {}; // no issue
  403. }
  404. AtomToolsFramework::DocumentTypeInfo ShaderManagementConsoleDocument::BuildDocumentTypeInfo()
  405. {
  406. AtomToolsFramework::DocumentTypeInfo documentType;
  407. documentType.m_documentTypeName = "Shader Variant List";
  408. documentType.m_documentFactoryCallback = [](const AZ::Crc32& toolId, const AtomToolsFramework::DocumentTypeInfo& documentTypeInfo) {
  409. return aznew ShaderManagementConsoleDocument(toolId, documentTypeInfo); };
  410. documentType.m_supportedExtensionsToOpen.push_back({ "Shader Variant List", AZ::RPI::ShaderVariantListSourceData::Extension });
  411. documentType.m_supportedExtensionsToCreate.push_back({ "Shader Asset", AZ::RPI::ShaderSourceData::Extension });
  412. documentType.m_supportedExtensionsToSave.push_back({ "Shader Variant List", AZ::RPI::ShaderVariantListSourceData::Extension });
  413. return documentType;
  414. }
  415. AtomToolsFramework::DocumentObjectInfoVector ShaderManagementConsoleDocument::GetObjectInfo() const
  416. {
  417. AtomToolsFramework::DocumentObjectInfoVector objects = AtomToolsDocument::GetObjectInfo();
  418. AtomToolsFramework::DocumentObjectInfo objectInfo;
  419. objectInfo.m_visible = true;
  420. objectInfo.m_name = "Shader Variant List";
  421. objectInfo.m_displayName = "Shader Variant List";
  422. objectInfo.m_description = "Shader Variant List";
  423. objectInfo.m_objectType = azrtti_typeid<AZ::RPI::ShaderVariantListSourceData>();
  424. objectInfo.m_objectPtr = const_cast<AZ::RPI::ShaderVariantListSourceData*>(&m_shaderVariantListSourceData);
  425. objects.push_back(AZStd::move(objectInfo));
  426. return objects;
  427. }
  428. bool ShaderManagementConsoleDocument::Open(const AZStd::string& loadPath)
  429. {
  430. if (!AtomToolsDocument::Open(loadPath))
  431. {
  432. // SaveFailed has already been called so just forward the result without additional notifications.
  433. // TODO Replace bool return value with enum for open and save states.
  434. return false;
  435. }
  436. if (AzFramework::StringFunc::Path::IsExtension(m_absolutePath.c_str(), AZ::RPI::ShaderSourceData::Extension))
  437. {
  438. return LoadShaderSourceData();
  439. }
  440. if (AzFramework::StringFunc::Path::IsExtension(m_absolutePath.c_str(), AZ::RPI::ShaderVariantListSourceData::Extension))
  441. {
  442. return LoadShaderVariantListSourceData();
  443. }
  444. AZ_Error("ShaderManagementConsoleDocument", false, "Document extension is not supported: '%s.'", m_absolutePath.c_str());
  445. return OpenFailed();
  446. }
  447. bool ShaderManagementConsoleDocument::Save()
  448. {
  449. if (!AtomToolsDocument::Save())
  450. {
  451. // SaveFailed has already been called so just forward the result without additional notifications.
  452. // TODO Replace bool return value with enum for open and save states.
  453. return false;
  454. }
  455. return SaveSourceData();
  456. }
  457. bool ShaderManagementConsoleDocument::SaveAsCopy(const AZStd::string& savePath)
  458. {
  459. if (!AtomToolsDocument::SaveAsCopy(savePath))
  460. {
  461. // SaveFailed has already been called so just forward the result without additional notifications.
  462. // TODO Replace bool return value with enum for open and save states.
  463. return false;
  464. }
  465. return SaveSourceData();
  466. }
  467. bool ShaderManagementConsoleDocument::SaveAsChild(const AZStd::string& savePath)
  468. {
  469. if (!AtomToolsDocument::SaveAsChild(savePath))
  470. {
  471. // SaveFailed has already been called so just forward the result without additional notifications.
  472. // TODO Replace bool return value with enum for open and save states.
  473. return false;
  474. }
  475. return SaveSourceData();
  476. }
  477. bool ShaderManagementConsoleDocument::IsModified() const
  478. {
  479. return m_modified;
  480. }
  481. bool ShaderManagementConsoleDocument::BeginEdit()
  482. {
  483. // Save the current properties as a momento for undo before any changes are applied
  484. m_shaderVariantListSourceDataBeforeEdit = m_shaderVariantListSourceData;
  485. return true;
  486. }
  487. bool ShaderManagementConsoleDocument::EndEdit()
  488. {
  489. bool modified = false;
  490. // Lazy evaluation, comparing the current and previous shader variant list source data state to determine if we need to record undo/redo history.
  491. // TODO Refine this so that only the deltas are stored.
  492. const auto& undoState = m_shaderVariantListSourceDataBeforeEdit;
  493. const auto& redoState = m_shaderVariantListSourceData;
  494. if (undoState.m_shaderFilePath != redoState.m_shaderFilePath ||
  495. undoState.m_shaderVariants.size() != redoState.m_shaderVariants.size())
  496. {
  497. modified = true;
  498. }
  499. else
  500. {
  501. for (size_t i = 0; i < redoState.m_shaderVariants.size(); ++i)
  502. {
  503. if (undoState.m_shaderVariants[i].m_stableId != redoState.m_shaderVariants[i].m_stableId ||
  504. undoState.m_shaderVariants[i].m_options != redoState.m_shaderVariants[i].m_options)
  505. {
  506. modified = true;
  507. break;
  508. }
  509. }
  510. }
  511. if (modified)
  512. {
  513. AddUndoRedoHistory(
  514. [this, undoState]() { SetShaderVariantListSourceData(undoState); },
  515. [this, redoState]() { SetShaderVariantListSourceData(redoState); });
  516. AtomToolsFramework::AtomToolsDocumentNotificationBus::Event(
  517. m_toolId, &AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentObjectInfoInvalidated, m_id);
  518. AtomToolsFramework::AtomToolsDocumentNotificationBus::Event(
  519. m_toolId, &AtomToolsFramework::AtomToolsDocumentNotificationBus::Events::OnDocumentModified, m_id);
  520. }
  521. m_shaderVariantListSourceDataBeforeEdit = {};
  522. return true;
  523. }
  524. void ShaderManagementConsoleDocument::Clear()
  525. {
  526. AtomToolsFramework::AtomToolsDocument::Clear();
  527. m_shaderVariantListSourceData = {};
  528. m_shaderVariantListSourceDataBeforeEdit = {};
  529. m_shaderAsset = {};
  530. m_modified = {};
  531. }
  532. bool ShaderManagementConsoleDocument::SaveSourceData()
  533. {
  534. auto verification = Verify();
  535. if (!verification.AllGood())
  536. {
  537. // can't display message boxes from the document, use a trace:
  538. AZ_TracePrintf("ShaderManagementConsoleDocument", "Verification reported: %s%s%s",
  539. verification.m_hasRedundantVariants ? "Redundant variants. " : "",
  540. verification.m_hasRootLike ? "Root-like found. " : "",
  541. verification.m_hasStableIdJump ? "Stable id jumps." : "");
  542. return SaveFailed();
  543. }
  544. if (!AZ::RPI::JsonUtils::SaveObjectToFile(m_savePathNormalized, m_shaderVariantListSourceData))
  545. {
  546. AZ_Error("ShaderManagementConsoleDocument", false, "Document could not be saved: '%s'.", m_savePathNormalized.c_str());
  547. return SaveFailed();
  548. }
  549. m_absolutePath = m_savePathNormalized;
  550. m_modified = {};
  551. return SaveSucceeded();
  552. }
  553. bool ShaderManagementConsoleDocument::LoadShaderSourceData()
  554. {
  555. AZ::RPI::ShaderVariantListSourceData shaderVariantListSourceData;
  556. shaderVariantListSourceData.m_shaderFilePath = m_absolutePath;
  557. SetShaderVariantListSourceData(shaderVariantListSourceData);
  558. m_modified = {};
  559. return OpenSucceeded();
  560. }
  561. bool ShaderManagementConsoleDocument::LoadShaderVariantListSourceData()
  562. {
  563. // Load previously generated shader variant list source data
  564. AZ::RPI::ShaderVariantListSourceData shaderVariantListSourceData;
  565. if (!AZ::RPI::JsonUtils::LoadObjectFromFile(m_absolutePath, shaderVariantListSourceData))
  566. {
  567. AZ_Error("ShaderManagementConsoleDocument", false, "Failed loading shader variant list data: '%s.'", m_absolutePath.c_str());
  568. return OpenFailed();
  569. }
  570. SetShaderVariantListSourceData(shaderVariantListSourceData);
  571. m_modified = {};
  572. return OpenSucceeded();
  573. }
  574. AZ::u32 ShaderManagementConsoleDocument::UpdateOptionValue(
  575. AZStd::vector<AZ::RPI::ShaderVariantListSourceData::VariantInfo>& shaderVariantIN,
  576. AZStd::vector<AZ::RPI::ShaderVariantListSourceData::VariantInfo>& shaderVariantOUT,
  577. AZ::Name targetOption,
  578. AZ::Name targetValue,
  579. AZ::u32 stableId)
  580. {
  581. shaderVariantOUT.clear();
  582. for (auto& variantInfo : shaderVariantIN)
  583. {
  584. AZ::RPI::ShaderOptionValuesSourceData optionList;
  585. optionList = variantInfo.m_options;
  586. if (optionList.count(targetOption) > 0)
  587. {
  588. optionList[targetOption] = targetValue;
  589. }
  590. shaderVariantOUT.emplace_back(stableId, optionList);
  591. stableId += 1;
  592. }
  593. return stableId;
  594. }
  595. } // namespace ShaderManagementConsole