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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include <AzCore/RTTI/BehaviorContext.h>
- #include <AzCore/Component/ComponentBus.h>
- #include <AzCore/Component/EntityId.h>
- #include <Maestro/Bus/SequenceAgentComponentBus.h>
- #include <AzCore/Serialization/SerializeContext.h>
- namespace Maestro
- {
- class SequenceAgent
- {
- friend class AZ::SerializeContext;
-
- protected:
- virtual ~SequenceAgent() = default;
- // This pure virtual is required for the Editor and RunTime to find the componentTypeId - in the Editor
- // it accounts for the GenericComponentWrapper component
- virtual AZ::TypeId GetComponentTypeUuid(const AZ::Component& component) const = 0;
- // Get all of the components available on the current entity.
- virtual void GetEntityComponents(AZ::Entity::ComponentArrayType& entityComponents) const = 0;
- // this is called on Activate() - it traverses all components on the given entity and fills in m_addressToBehaviorVirtualPropertiesMap
- // with all virtual properties on EBuses it finds. Calling it clears out any previously mapped virtualProperties
- void CacheAllVirtualPropertiesFromBehaviorContext();
- AZ::Uuid GetVirtualPropertyTypeId(const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatedAddress) const;
- void GetAnimatedPropertyValue(Maestro::SequenceComponentRequests::AnimatedValue& returnValue, AZ::EntityId entityId, const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatableAddress);
- bool SetAnimatedPropertyValue(AZ::EntityId entityId, const Maestro::SequenceComponentRequests::AnimatablePropertyAddress& animatableAddress, const Maestro::SequenceComponentRequests::AnimatedValue& value);
- void GetAssetDuration(Maestro::SequenceComponentRequests::AnimatedValue& returnValue, AZ::ComponentId componentId, const AZ::Data::AssetId& assetId);
- AZStd::unordered_map<Maestro::SequenceComponentRequests::AnimatablePropertyAddress, AZ::BehaviorEBus::VirtualProperty*> m_addressToBehaviorVirtualPropertiesMap;
- AZStd::unordered_map<AZ::ComponentId, AZ::BehaviorEBusEventSender*> m_addressToGetAssetDurationMap;
- };
- } // namespace Maestro
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