Std.hx 2.6 KB

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  1. /*
  2. * Copyright (C)2005-2012 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. @:coreApi class Std {
  23. @:ifFeature("typed_cast")
  24. public static function is( v : Dynamic, t : Dynamic ) : Bool {
  25. return untyped flash.Boot.__instanceof(v,t);
  26. }
  27. public static function string( s : Dynamic ) : String {
  28. return untyped flash.Boot.__string_rec(s,"");
  29. }
  30. public static inline function int( x : Float ) : Int {
  31. return (cast x) | 0;
  32. }
  33. public static function parseInt( x : String ) : Null<Int> untyped {
  34. var v;
  35. if( x.charCodeAt(1) == 'x'.code || x.charCodeAt(1) == 'X'.code)
  36. v = _global["parseInt"](x);
  37. else
  38. v = _global["parseInt"](x, 10);
  39. if( _global["isNaN"](v) )
  40. return null;
  41. return v;
  42. }
  43. public static function parseFloat( x : String ) : Float {
  44. return untyped _global["parseFloat"](x);
  45. }
  46. public static function random( x : Int ) : Int {
  47. return untyped __random__(x);
  48. }
  49. static function __init__() : Void untyped {
  50. var g : Dynamic = _global;
  51. g["Int"] = { __name__ : ["Int"] };
  52. g["Bool"] = { __ename__ : ["Bool"] };
  53. g.Dynamic = { __name__ : [__unprotect__("Dynamic")] };
  54. g.Class = { __name__ : [__unprotect__("Class")] };
  55. g.Enum = {};
  56. g.Void = { __ename__ : [__unprotect__("Void")] };
  57. g["Float"] = _global["Number"];
  58. g["Float"][__unprotect__("__name__")] = ["Float"];
  59. Array.prototype[__unprotect__("__class__")] = Array;
  60. Array[__unprotect__("__name__")] = ["Array"];
  61. String.prototype[__unprotect__("__class__")] = String;
  62. String[__unprotect__("__name__")] = ["String"];
  63. g["ASSetPropFlags"](Array.prototype,null,7);
  64. }
  65. }