Utils3D.hx 402 B

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  1. package flash.geom;
  2. extern class Utils3D {
  3. static function pointTowards( ?percent : Float, ?mat : Matrix3D, ?pos: Vector3D, ?at : Vector3D, ?up : Vector3D ) : Matrix3D;
  4. static function projectVector( m : Matrix3D, v : Vector3D ) : Vector3D;
  5. static function projectVectors( m : Matrix3D, verts : flash.Vector<Float>, projectedVerts : flash.Vector<Float>, uvts : flash.Vector<Float>) : Dynamic;
  6. }