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- /*
- * Copyright (C)2005-2012 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- package cs.internal;
- @:native('haxe.lang.FieldLookup')
- @:final @:nativeGen
- @:keep @:static class FieldLookup
- {
- @:private private static var fieldIds:Array<Int>;
- @:private private static var fields:Array<String>;
- //s cannot be null here
- private static inline function doHash(s:String):Int
- {
- var acc = 0; //alloc_int
- for (i in 0...s.length)
- {
- acc = (( 223 * (acc >> 1) + cast(s[i], Int)) << 1);
- }
- return acc >>> 1; //always positive
- }
- public static function lookupHash(key:Int):String
- {
- //start of binary search algorithm
- var ids = fieldIds;
- var min = 0;
- var max = ids.length;
- while (min < max)
- {
- var mid = min + Std.int((max - min) / 2);
- var imid = ids[mid];
- if (key < imid)
- {
- max = mid;
- } else if (key > imid) {
- min = mid + 1;
- } else {
- return fields[mid];
- }
- }
- //if not found, it's definately an error
- throw "Field not found for hash " + key;
- }
- public static function hash(s:String):Int
- {
- if (s == null) return 0;
- var key = doHash(s);
- //start of binary search algorithm
- var ids = fieldIds;
- var min = 0;
- var max = ids.length;
- while (min < max)
- {
- var mid = Std.int(min + (max - min) / 2); //overflow safe
- var imid = ids[mid];
- if (key < imid)
- {
- max = mid;
- } else if (key > imid) {
- min = mid + 1;
- } else {
- var field = fields[mid];
- if (field != s)
- return ~key; //special case
- return key;
- }
- }
- //if not found, min holds the value where we should insert the key
- ids.insert(min, key);
- fields.insert(min, s);
- return key;
- }
- public static function findHash(hash:Int, hashs:cs.NativeArray<Int>, length:Int):Int
- {
- var min = 0;
- var max = length;
- while (min < max)
- {
- var mid = Std.int((max + min) / 2); //overflow safe
- var imid = hashs[mid];
- if (hash < imid)
- {
- max = mid;
- } else if (hash > imid) {
- min = mid + 1;
- } else {
- return mid;
- }
- }
- //if not found, return a negative value of where it should be inserted
- return ~min;
- }
- #if !erase_generics
- static function remove<T>(a:cs.NativeArray<T>, length:Int, pos:Int)
- {
- cs.system.Array.Copy(a, pos + 1, a, pos, length - pos - 1);
- a[length - 1] = null;
- }
- static function insert<T>(a:cs.Ref<cs.NativeArray<T>>, length:Int, pos:Int, x:T)
- {
- var capacity = a.Length;
- if (pos == length)
- {
- if (capacity == length)
- {
- var newarr = new NativeArray((length << 1) + 1);
- a.CopyTo(newarr, 0);
- a = newarr;
- }
- }
- else if (pos == 0)
- {
- if (capacity == length)
- {
- var newarr = new NativeArray((length << 1) + 1);
- cs.system.Array.Copy(a, 0, newarr, 1, length);
- a = newarr;
- }
- else
- {
- cs.system.Array.Copy(a, 0, a, 1, length);
- }
- }
- else
- {
- if (capacity == length)
- {
- var newarr = new NativeArray((length << 1) + 1);
- cs.system.Array.Copy(a, 0, newarr, 0, pos);
- cs.system.Array.Copy(a, pos, newarr, pos + 1, length - pos);
- a = newarr;
- }
- else
- {
- cs.system.Array.Copy(a, pos, a, pos + 1, length - pos);
- cs.system.Array.Copy(a, 0, a, 0, pos);
- }
- }
- a[pos] = x;
- }
- #else
- static function removeInt(a:cs.NativeArray<Int>, length:Int, pos:Int)
- {
- cs.system.Array.Copy(a, pos + 1, a, pos, length - pos - 1);
- a[length - 1] = 0;
- }
- static function removeFloat(a:cs.NativeArray<Float>, length:Int, pos:Int)
- {
- cs.system.Array.Copy(a, pos + 1, a, pos, length - pos - 1);
- a[length - 1] = 0;
- }
- static function removeDynamic(a:cs.NativeArray<Dynamic>, length:Int, pos:Int)
- {
- cs.system.Array.Copy(a, pos + 1, a, pos, length - pos - 1);
- a[length - 1] = null;
- }
- @:extern
- static inline function __insert<T>(a:cs.NativeArray<T>, length:Int, pos:Int, x:T):cs.NativeArray<T>
- {
- var capacity = a.Length;
- if (pos == length)
- {
- if (capacity == length)
- {
- var newarr = new NativeArray((length << 1) + 1);
- a.CopyTo(newarr, 0);
- a = newarr;
- }
- }
- else if (pos == 0)
- {
- if (capacity == length)
- {
- var newarr = new NativeArray((length << 1) + 1);
- cs.system.Array.Copy(a, 0, newarr, 1, length);
- a = newarr;
- }
- else
- {
- cs.system.Array.Copy(a, 0, a, 1, length);
- }
- }
- else
- {
- if (capacity == length)
- {
- var newarr = new NativeArray((length << 1) + 1);
- cs.system.Array.Copy(a, 0, newarr, 0, pos);
- cs.system.Array.Copy(a, pos, newarr, pos + 1, length - pos);
- a = newarr;
- }
- else
- {
- cs.system.Array.Copy(a, pos, a, pos + 1, length - pos);
- cs.system.Array.Copy(a, 0, a, 0, pos);
- }
- }
- a[pos] = x;
- return a;
- }
- static function insertInt(a:cs.NativeArray<Int>, length:Int, pos:Int, x:Int):cs.NativeArray<Int> return __insert(a, length, pos, x);
- static function insertFloat(a:cs.NativeArray<Float>, length:Int, pos:Int, x:Float):cs.NativeArray<Float> return __insert(a, length, pos, x);
- static function insertDynamic(a:cs.NativeArray<Dynamic>, length:Int, pos:Int, x:Dynamic):cs.NativeArray<Dynamic> return __insert(a, length, pos, x);
- #end
- }
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