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- /*
- * Copyright (C)2005-2012 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- @:coreApi class Std {
- @:ifFeature("typed_cast")
- public static function is( v : Dynamic, t : Dynamic ) : Bool {
- return untyped neko.Boot.__instanceof(v,t);
- }
- public static function instance<T:{},S:T>( value : T, c : Class<S> ) : S {
- return Std.is(value, c) ? cast value : null;
- }
- public static function string( s : Dynamic ) : String {
- return new String(untyped __dollar__string(s));
- }
- public static function int( x : Float ) : Int {
- if( x < 0 ) return Math.ceil(x);
- return Math.floor(x);
- }
- public static function parseInt( x : String ) : Null<Int> untyped {
- var t = __dollar__typeof(x);
- if( t == __dollar__tint )
- return x;
- if( t == __dollar__tfloat )
- return __dollar__int(x);
- if( t != __dollar__tobject )
- return null;
- return __dollar__int(x.__s);
- }
- public static function parseFloat( x : String ) : Float untyped {
- if( x == null ) return Math.NaN;
- var t = __dollar__float(x.__s);
- if( t == null ) t = Math.NaN;
- return t;
- }
- public static function random( x : Int ) : Int {
- return untyped Math._rand_int(Math.__rnd,x);
- }
- static function __init__() : Void untyped {
- Int = { __name__ : ["Int"] };
- Float = { __name__ : ["Float"] };
- Bool = { __ename__ : ["Bool"] };
- Dynamic = { __name__ : ["Dynamic"] };
- Class = { __name__ : ["Class"] };
- Enum = {};
- var cl = neko.Boot.__classes;
- cl.Int = Int;
- cl.Float = Float;
- cl.Bool = Bool;
- cl.Dynamic = Dynamic;
- cl.Class = Class;
- cl.Enum = Enum;
- }
- }
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