Float32Array.hx 3.5 KB

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  1. /*
  2. * Copyright (C)2005-2018 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. package js.html.compat;
  23. #if !nodejs
  24. import js.Lib.nativeThis;
  25. @:ifFeature("js.html.Float32Array.*")
  26. class Float32Array {
  27. static var BYTES_PER_ELEMENT = 4;
  28. static function _new( ?arg1 : Dynamic, ?offset : Int, ?length : Int ) : Dynamic {
  29. var arr : Array<Float>;
  30. if( js.Syntax.typeof(arg1) == 'number' ) {
  31. arr = new Array();
  32. for( i in 0...arg1 )
  33. arr[i] = 0;
  34. untyped {
  35. arr.byteLength = arr.length << 2;
  36. arr.byteOffset = 0;
  37. arr.buffer = new ArrayBuffer([for( i in 0...arr.length << 2 ) 0]); // no sync
  38. }
  39. } else if( Std.is(arg1,ArrayBuffer) ) {
  40. var buffer : ArrayBuffer = arg1;
  41. if( offset == null ) offset = 0;
  42. if( length == null ) length = (buffer.byteLength - offset) >> 2;
  43. arr = [];
  44. // decode buffer
  45. for( i in 0...length ) {
  46. var val = untyped buffer.a[offset++] | (buffer.a[offset++] << 8) | (buffer.a[offset++] << 16) | (buffer.a[offset++] << 24);
  47. arr.push(haxe.io.FPHelper.i32ToFloat(val));
  48. }
  49. untyped {
  50. arr.byteLength = arr.length<<2;
  51. arr.byteOffset = offset;
  52. arr.buffer = buffer;
  53. }
  54. } else if( Std.is(arg1, Array) ) {
  55. arr = (arg1 : Array<Float>).copy();
  56. // loss of memory sync between buffer and array
  57. var buffer = [];
  58. for( f in arr ) {
  59. var i = haxe.io.FPHelper.floatToI32(f);
  60. buffer.push(i&0xFF);
  61. buffer.push((i>>8)&0xFF);
  62. buffer.push((i>>16)&0xFF);
  63. buffer.push(i>>>24);
  64. }
  65. untyped {
  66. arr.byteLength = arr.length << 2;
  67. arr.byteOffset = 0;
  68. arr.buffer = new ArrayBuffer(buffer);
  69. }
  70. } else
  71. throw "TODO "+arg1;
  72. untyped {
  73. arr.subarray = _subarray;
  74. arr.set = _set;
  75. }
  76. return arr;
  77. }
  78. static function _set( ?arg : Dynamic, ?offset : Int ) {
  79. if( Std.is(arg.buffer,ArrayBuffer) ) {
  80. var a : Array<Int> = arg;
  81. if( arg.byteLength + offset > nativeThis.byteLength )
  82. throw "set() outside of range";
  83. for( i in 0...arg.byteLength )
  84. nativeThis[i + offset] = a[i];
  85. } else if( Std.is(arg,Array) ) {
  86. var a : Array<Int> = arg;
  87. if( a.length + offset > nativeThis.byteLength )
  88. throw "set() outside of range";
  89. for( i in 0...a.length )
  90. nativeThis[i + offset] = a[i];
  91. } else
  92. throw "TODO";
  93. }
  94. static function _subarray( start : Int, ?end : Int ) {
  95. var a = _new(nativeThis.slice(start,end));
  96. a.byteOffset = start * 4;
  97. return a;
  98. }
  99. static function __init__() {
  100. untyped __js__("var Float32Array = {0} || {1}", js.Lib.global.Float32Array, _new);
  101. }
  102. }
  103. #end