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- package lua;
- import haxe.extern.Rest;
- /**
- Mathematical Functions
- **/
- @:native("_G.math")
- extern class Math {
- /**
- The value of pi.
- **/
- static var pi(default,never) : Float;
- /**
- The value HUGE_VAL, a value larger than or equal to any other numerical value.
- **/
- static var huge(default,never) : Float;
- /**
- Returns the absolute value of x.
- **/
- static function abs (x : Float) : Float;
- /**
- Returns the smallest integer larger than or equal to x.
- **/
- static function ceil (x : Float) : Int;
- /**
- Returns the largest integer smaller than or equal to x.
- **/
- static function floor(x : Float) : Int;
- /**
- Returns the arc cosine of x (in radians).
- **/
- static function acos (x : Float) : Float;
- /**
- Returns the arc sine of x (in radians).
- **/
- static function asin (x : Float) : Float;
- /**
- Returns the arc tangent of x (in radians).
- **/
- static function atan (x : Float) : Float;
- /**
- Returns the arc tangent of y/x (in radians), but uses the signs of both parameters to find the quadrant of the result.
- (It also handles correctly the case of x being zero.)
- **/
- static function atan2(y : Float, x : Float) : Float;
- /**
- Returns the cosine of x (assumed to be in radians).
- **/
- static function cos (x : Float) : Float;
- /**
- Returns the hyperbolic cosine of x.
- **/
- static function cosh (x : Float) : Float;
- /**
- Returns the sine of x (assumed to be in radians).
- **/
- static function sin (x : Float) : Float;
- /**
- Returns the hyperbolic sine of x.
- **/
- static function sinh (x : Float) : Float;
- /**
- Returns the tangent of x (assumed to be in radians)
- **/
- static function tan (x : Float) : Float;
- /**
- Returns the hyperbolic tangent of x.
- **/
- static function tanh (x : Float) : Float;
- /**
- Returns the angle x (given in degrees) in radians.
- **/
- static function rad (x : Float) : Float;
- /**
- Returns two numbers, the integral part of x and the fractional part of x.
- **/
- static function modf (x : Float) : Float;
- /**
- Returns the remainder of the division of x by y that rounds the quotient towards zero.
- **/
- static function fmod (x : Float) : Float;
- /**
- Returns y-th power of x.
- **/
- static function pow (x : Float, y : Float) : Float;
- /**
- Returns the square root of x.
- **/
- static function sqrt (x : Float) : Float;
- /**
- Returns the value e^x.
- **/
- static function exp (x : Float) : Float;
- /**
- Returns m and e such that x = m2^e, e is an integer and the absolute value of m is in the range [0.5, 1) (or zero when x is zero).
- **/
- static function frexp(x : Float) : MathFrexpResult;
- /**
- Returns m2^e (e should be an integer).
- **/
- static function ldexp(m : Float, e : Int) : Float;
- /**
- Returns the natural logarithm of x.
- **/
- static function log (x : Float) : Float;
- /**
- Returns the base-10 logarithm of x.
- **/
- static function log10(x : Float) : Float;
- /**
- Returns the maximum value among its arguments.
- **/
- static function max (x : Float, numbers : Rest<Float>) : Float;
- /**
- Returns the minimum value among its arguments.
- **/
- static function min (x : Float, numbers : Rest<Float>) : Float;
- /**
- Returns the angle x (given in radians) in degrees.
- **/
- static function deg (x : Float) : Float;
- /**
- This function is an interface to the simple pseudo-random generator function rand provided by ANSI C.
- (No guarantees can be given for its statistical properties.)
- When called without arguments, returns a uniform pseudo-random real number in the range [0,1).
- When called with an integer number `m`, returns a uniform pseudo-random integer in the range [1, m].
- When called with two integer numbers `m` and `n`, returns a uniform pseudo-random integer in the range [m, n].
- **/
- static function random(?m:Float, ?n:Float) : Float;
- /**
- Sets `x` as the "seed" for the pseudo-random generator: equal seeds produce equal sequences of numbers.
- **/
- static function randomseed(x : Float) : Float;
- }
- /**
- The return value of `Math.frexp`.
- **/
- @:multiReturn extern class MathFrexpResult {
- var m:Float;
- var e:Int;
- }
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