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- /*
- * Copyright (C)2005-2017 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- // This file is generated from mozilla\AnimationEffectTimingReadOnly.webidl. Do not edit!
- package js.html;
- /**
- The `AnimationEffectTimingReadOnly` interface of the Web Animations API is comprised of timing properties.
- Documentation [AnimationEffectTimingReadOnly](https://developer.mozilla.org/en-US/docs/Web/API/AnimationEffectTimingReadOnly) by [Mozilla Contributors](https://developer.mozilla.org/en-US/docs/Web/API/AnimationEffectTimingReadOnly$history), licensed under [CC-BY-SA 2.5](https://creativecommons.org/licenses/by-sa/2.5/).
- @see <https://developer.mozilla.org/en-US/docs/Web/API/AnimationEffectTimingReadOnly>
- **/
- @:native("AnimationEffectTimingReadOnly")
- extern class AnimationEffectTimingReadOnly
- {
-
- /**
- The number of milliseconds to delay the start of the animation. Defaults to `0`.
- **/
- var delay(default,null) : Float;
-
- /**
- The number of milliseconds to delay after the end of an animation. This is primarily of use when sequencing animations based on the end time of another animation. Defaults to `0`.
- **/
- var endDelay(default,null) : Float;
-
- /**
- Dictates whether the animation's effects should be reflected by the element(s) state prior to playing (`backwards`), retained after the animation has completed playing (`forwards`), or `both`. Defaults to `none`.
- **/
- var fill(default,null) : FillMode;
-
- /**
- A number representing which repetition the animation begins at and its progress through it.
- **/
- var iterationStart(default,null) : Float;
-
- /**
- The number of times the animation should repeat. Defaults to `1`, and can also take a value of infinity to make it repeat infinitely.
- **/
- var iterations(default,null) : Float;
-
- /**
- The number of milliseconds each iteration of the animation takes to complete. Defaults to `0`.
- **/
- var duration(default,null) : haxe.extern.EitherType<Float,String>;
-
- /**
- Whether the animation runs forwards (`normal`), backwards (`reverse`), switches direction after each iteration (`alternate`), or runs backwards and switches direction after each iteration (`alternate-reverse`). Defaults to `normal`.
- **/
- var direction(default,null) : PlaybackDirection;
-
- /**
- The rate of the animation's change over time. Accepts the pre-defined values `linear`, `ease`, `ease-in`, `ease-out`, and `ease-in-out`, or a custom cubic-bezier value like `cubic-bezier(0.42, 0, 0.58, 1)`. Defaults to `linear`.
- **/
- var easing(default,null) : String;
-
- }
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