Lock.hx 1.9 KB

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  1. /*
  2. * Copyright (C)2005-2017 Haxe Foundation
  3. *
  4. * Permission is hereby granted, free of charge, to any person obtaining a
  5. * copy of this software and associated documentation files (the "Software"),
  6. * to deal in the Software without restriction, including without limitation
  7. * the rights to use, copy, modify, merge, publish, distribute, sublicense,
  8. * and/or sell copies of the Software, and to permit persons to whom the
  9. * Software is furnished to do so, subject to the following conditions:
  10. *
  11. * The above copyright notice and this permission notice shall be included in
  12. * all copies or substantial portions of the Software.
  13. *
  14. * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
  19. * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
  20. * DEALINGS IN THE SOFTWARE.
  21. */
  22. package neko.vm;
  23. class Lock {
  24. var l : Dynamic;
  25. /**
  26. Creates a lock which is initially locked.
  27. */
  28. public function new() {
  29. l = lock_create();
  30. }
  31. /**
  32. Waits for a lock to be released and acquire it. If timeout
  33. (in seconds) is not `null` and expires then the returned
  34. value is `false`.
  35. */
  36. public function wait( ?timeout : Float ) : Bool {
  37. return lock_wait(l,timeout);
  38. }
  39. /**
  40. Release a lock. The thread does not need to own the lock
  41. to be able to release it. If a lock is released several
  42. times, it can be acquired as many times.
  43. */
  44. public function release() {
  45. lock_release(l);
  46. }
  47. static var lock_create = neko.Lib.load("std","lock_create",0);
  48. static var lock_release = neko.Lib.load("std","lock_release",1);
  49. static var lock_wait = neko.Lib.load("std","lock_wait",2);
  50. }