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- /*
- * Copyright (C)2005-2017 Haxe Foundation
- *
- * Permission is hereby granted, free of charge, to any person obtaining a
- * copy of this software and associated documentation files (the "Software"),
- * to deal in the Software without restriction, including without limitation
- * the rights to use, copy, modify, merge, publish, distribute, sublicense,
- * and/or sell copies of the Software, and to permit persons to whom the
- * Software is furnished to do so, subject to the following conditions:
- *
- * The above copyright notice and this permission notice shall be included in
- * all copies or substantial portions of the Software.
- *
- * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
- * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
- * DEALINGS IN THE SOFTWARE.
- */
- package neko.vm;
- enum ThreadHandle {
- }
- class Thread {
- var handle : ThreadHandle;
- function new(h) {
- handle = h;
- }
- /**
- Send a message to the thread queue. This message can be read by using `readMessage`.
- **/
- public function sendMessage( msg : Dynamic ) {
- thread_send(handle,msg);
- }
- /**
- Returns the current thread.
- **/
- public static function current() {
- return new Thread(thread_current());
- }
- /**
- Creates a new thread that will execute the `callb` function, then exit.
- **/
- public static function create( callb : Void -> Void ) {
- return new Thread(thread_create(function(_) { return callb(); },null));
- }
- /**
- Reads a message from the thread queue. If `block` is true, the function
- blocks until a message is available. If `block` is false, the function
- returns `null` if no message is available.
- **/
- public static function readMessage( block : Bool ) : Dynamic {
- return thread_read_message(block);
- }
- @:keep function __compare(t) {
- return untyped __dollar__compare(handle,t.handle);
- }
- /**
- Starts an OS message loop after [osInitialize] has been done.
- In that state, the UI handled by this thread will be updated and
- [sync] calls can be performed. The loop returns when [exitLoop] is
- called for this thread.
- **
- public static function osLoop() {
- if( os_loop == null ) throw "Please call osInitialize() first";
- os_loop();
- }
- /**
- The function [f] will be called by this thread if it's in [osLoop].
- [sync] returns immediately. See [osInitialize] remarks.
- **
- public function sync( f : Void -> Void ) {
- os_sync(handle,f);
- }
- /**
- The function [f] will be called by this thread and the calling thread
- will wait until the result is available then return its value.
- **
- public function syncResult<T>( f : Void -> T ) : T {
- if( this == current() )
- return f();
- var v = new neko.vm.Lock();
- var r = null;
- sync(function() {
- r = f();
- v.release();
- });
- v.wait();
- return r;
- }
- /**
- Exit from [osLoop].
- **
- public function exitLoop() {
- os_loop_stop(handle);
- }
- /**
- If you want to use the [osLoop], [sync] and [syncResult] methods, you
- need to call [osInitialize] before creating any thread or calling [current].
- This will load [os.ndll] library and initialize UI methods for each thread.
- **
- public static function osInitialize() {
- os_loop = neko.Lib.load("os","os_loop",0);
- os_loop_stop = neko.Lib.load("os","os_loop_stop",1);
- os_sync = neko.Lib.load("os","os_sync",2);
- }
- static var os_loop = null;
- static var os_loop_stop = null;
- static var os_sync = null;
- */
- static var thread_create = neko.Lib.load("std","thread_create",2);
- static var thread_current = neko.Lib.load("std","thread_current",0);
- static var thread_send = neko.Lib.load("std","thread_send",2);
- static var thread_read_message = neko.Lib.load("std","thread_read_message",1);
- }
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