_hx_classes.lua 633 B

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  1. local _hxClasses = {}
  2. Int = (function() _hxClasses.Int = _hx_o({__fields__={__name__=true},__name__={"Int"}}); return _hxClasses.Int end)();
  3. Dynamic = (function()
  4. _hxClasses.Dynamic = _hx_o({__fields__={__name__=true},__name__={"Dynamic"}}); return _hxClasses.Dynamic end)();
  5. Float = (function()
  6. _hxClasses.Float = _hx_e(); return _hxClasses.Float end)();
  7. Float.__name__ = {"Float"}
  8. Bool = (function()
  9. _hxClasses.Bool = _hx_e(); return _hxClasses.Bool end)();
  10. Bool.__ename__ = {"Bool"}
  11. Class = (function()
  12. _hxClasses.Class = _hx_o({__fields__={__name__=true},__name__={"Class"}}); return _hxClasses.Class end)();
  13. Enum = _hx_e();