|
@@ -21,7 +21,7 @@ class FXAnimation extends h3d.scene.Object {
|
|
|
public var events: Array<hrt.prefab.fx.Event.EventInstance>;
|
|
|
public var emitters : Array<hrt.prefab.fx.Emitter.EmitterObject>;
|
|
|
public var shaderAnims : Array<ShaderAnimation> = [];
|
|
|
- public var constraints : Array<hrt.prefab.Constraint>;
|
|
|
+ public var constraints : Array<hrt.prefab.l3d.Constraint>;
|
|
|
public var script : hrt.prefab.fx.FXScript;
|
|
|
|
|
|
public var vecPool = new Evaluator.VecPool();
|
|
@@ -332,7 +332,7 @@ class FXAnimation extends h3d.scene.Object {
|
|
|
}
|
|
|
|
|
|
function initConstraints( ctx : Context, elt : PrefabElement ){
|
|
|
- var co = Std.downcast(elt, hrt.prefab.Constraint);
|
|
|
+ var co = Std.downcast(elt, hrt.prefab.l3d.Constraint);
|
|
|
if(co != null) {
|
|
|
if(constraints == null) constraints = [];
|
|
|
constraints.push(co);
|