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Fix behavior where shadowMode is None but the shadow display because cascade is enabled. We keep the choice to turn all cascadeShadows enabled to be dynamic because we can't handle static nor mixed cascadeShadows.

borisrp 2 周之前
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08c86ecfb9
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      hrt/prefab/Light.hx

+ 1 - 1
hrt/prefab/Light.hx

@@ -237,7 +237,7 @@ class Light extends Object3D {
 						cs.transitionFraction = transitionFraction;
 						cs.debugShader = debugShader;
 						cs.blur.radius = 0.0;
-						cs.mode = Dynamic;
+						cs.mode = shadows.mode == None ? None : Dynamic;
 						params.resize(cascadeNbr);
 						for ( i in 0...params.length )
 							if ( params[i] == null )