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@@ -237,7 +237,7 @@ class Light extends Object3D {
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cs.transitionFraction = transitionFraction;
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cs.transitionFraction = transitionFraction;
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cs.debugShader = debugShader;
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cs.debugShader = debugShader;
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cs.blur.radius = 0.0;
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cs.blur.radius = 0.0;
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- cs.mode = Dynamic;
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+ cs.mode = shadows.mode == None ? None : Dynamic;
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params.resize(cascadeNbr);
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params.resize(cascadeNbr);
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for ( i in 0...params.length )
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for ( i in 0...params.length )
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if ( params[i] == null )
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if ( params[i] == null )
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