Forráskód Böngészése

Merge branch 'master' of https://github.com/HeapsIO/hide

Jed 3 éve
szülő
commit
2ea2e1a0d7
1 módosított fájl, 2 hozzáadás és 2 törlés
  1. 2 2
      hrt/prefab/l3d/MeshSpray.hx

+ 2 - 2
hrt/prefab/l3d/MeshSpray.hx

@@ -1146,7 +1146,7 @@ class MeshSpray extends Object3D {
 			gBrush.scaleX = gBrush.scaleY = radius;
 			gBrush.scaleX = gBrush.scaleY = radius;
 			gBrush.ignoreParentTransform = true;
 			gBrush.ignoreParentTransform = true;
 			var pass = gBrush.material.mainPass;
 			var pass = gBrush.material.mainPass;
-			pass.setPassName("outline");
+			pass.setPassName("overlay");
 			pass.depthTest = Always;
 			pass.depthTest = Always;
 			pass.depthWrite = false;
 			pass.depthWrite = false;
 			gBrush.material.shadows = false;
 			gBrush.material.shadows = false;
@@ -1155,7 +1155,7 @@ class MeshSpray extends Object3D {
 			gBrush = new h3d.scene.Mesh(new h3d.prim.Sphere(Math.min(radius*0.05, 0.35)), ctx.local3d);
 			gBrush = new h3d.scene.Mesh(new h3d.prim.Sphere(Math.min(radius*0.05, 0.35)), ctx.local3d);
 			gBrush.ignoreParentTransform = true;
 			gBrush.ignoreParentTransform = true;
 			var pass = gBrush.material.mainPass;
 			var pass = gBrush.material.mainPass;
-			pass.setPassName("outline");
+			pass.setPassName("overlay");
 			pass.depthTest = Always;
 			pass.depthTest = Always;
 			pass.depthWrite = false;
 			pass.depthWrite = false;
 			gBrush.material.shadows = false;
 			gBrush.material.shadows = false;