@@ -5357,7 +5357,7 @@ class SceneEditor {
}
- var zPlane = h3d.col.Plane.Z(0);
+ var zPlane = h3d.col.Plane.Z(ray.pz >= 0 ? 0 : ray.pz - 10);
var pt = ray.intersect(zPlane);
if( pt != null ) {
minDist = pt.sub(ray.getPos()).length();