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@@ -3231,6 +3231,7 @@ class SceneEditor {
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hrt.shader.Spinner,
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hrt.shader.MeshWave,
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hrt.shader.TextureRotate,
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+ hrt.shader.GradientMapLife,
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];
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function getNewShaderMenu(parentElt: PrefabElement, ?onMake: PrefabElement->Void) : hide.comp.ContextMenu.ContextMenuItem {
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