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VolumetricLighting : Fix invalid operation on WebGL

TothBenoit 11 月之前
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3896eb1301
共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      hrt/prefab/rfx/VolumetricLighting.hx

+ 1 - 1
hrt/prefab/rfx/VolumetricLighting.hx

@@ -249,7 +249,7 @@ class VolumetricLighting extends RendererFX {
 			var prevFilter = depth.filter;
 			depth.filter = Nearest;
 
-			var halfDepth = r.allocTarget("halfDepth", false, 0.5, depth.format);
+			var halfDepth = r.allocTarget("halfDepth", false, 0.5, R32F);
 			halfDepth.filter = Nearest;
 			r.ctx.engine.pushTarget(halfDepth);
 			halfingDepthPass.shader.source = depth;