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VolumetricLighting : Fix invalid operation on WebGL

TothBenoit 11 сар өмнө
parent
commit
3896eb1301

+ 1 - 1
hrt/prefab/rfx/VolumetricLighting.hx

@@ -249,7 +249,7 @@ class VolumetricLighting extends RendererFX {
 			var prevFilter = depth.filter;
 			var prevFilter = depth.filter;
 			depth.filter = Nearest;
 			depth.filter = Nearest;
 
 
-			var halfDepth = r.allocTarget("halfDepth", false, 0.5, depth.format);
+			var halfDepth = r.allocTarget("halfDepth", false, 0.5, R32F);
 			halfDepth.filter = Nearest;
 			halfDepth.filter = Nearest;
 			r.ctx.engine.pushTarget(halfDepth);
 			r.ctx.engine.pushTarget(halfDepth);
 			halfingDepthPass.shader.source = depth;
 			halfingDepthPass.shader.source = depth;