@@ -791,6 +791,7 @@ class EmitterObject extends h3d.scene.Object {
animatedTextureShader = new h3d.shader.AnimatedTexture(tex, frameDivisionX, frameDivisionY, frameCount, frameCount * animationSpeed / lifeTime);
animatedTextureShader.startTime = startTime;
animatedTextureShader.loop = animationLoop;
+ animatedTextureShader.setPriority(1);
mesh.material.mainPass.addShader(animatedTextureShader);
}