|
var newRoot = new hrt.prefab.Object3D(null, sh);
|
|
var newRoot = new hrt.prefab.Object3D(null, sh);
|
|
if ( Std.isOfType(c, Shader) || Std.isOfType(c, Material) || Std.isOfType(c, MaterialSelector) )
|
|
if ( Std.isOfType(c, Shader) || Std.isOfType(c, Material) || Std.isOfType(c, MaterialSelector) )
|