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@@ -608,7 +608,7 @@ class SceneEditor {
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return;
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}
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inLassoMode = true;
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- var g = new h2d.Sprite(scene.s2d);
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+ var g = new h2d.Object(scene.s2d);
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var overlay = new h2d.Bitmap(h2d.Tile.fromColor(0xffffff, 10000, 10000, 0.1), g);
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var intOverlay = new h2d.Interactive(10000, 10000, scene.s2d);
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var lastPt = new h2d.col.Point(scene.s2d.mouseX, scene.s2d.mouseY);
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