@@ -148,6 +148,7 @@ class HeightMapTile {
public function create(mesh:HeightMapMesh) {
if( root != null ) throw "assert";
root = new h3d.scene.Mesh(mesh.grid);
+ root.material.mainPass.setPassName("terrain");
root.x = hmap.size * tx;
root.y = hmap.size * ty;