@@ -70,7 +70,7 @@ class AdvancedDecal extends Object3D {
shader = new h3d.shader.pbr.VolumeDecal.DecalOverlay();
mesh.material.mainPass.addShader(shader);
}
- mesh.material.mainPass.setPassName("beforeTonemapping");
+ mesh.material.mainPass.setPassName("beforeTonemappingDecal");
default: