@@ -175,7 +175,10 @@ class Terrain extends Object3D {
terrain.heightBlendStrength = heightBlendStrength;
terrain.heightBlendSharpness = heightBlendSharpness;
terrain.name = "terrain";
+
+ #if editor
cachedInstance = terrain;
+ #end
ctx.local3d = terrain;
ctx.local3d.name = name;