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@@ -858,7 +858,7 @@ class MeshSpray extends Object3D {
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continue;
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var batch = batches.get(c.source);
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if( batch == null ) {
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- var obj = ctx.loadModel(source).toMesh();
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+ var obj = ctx.loadModel(c.source).toMesh();
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batch = new h3d.scene.MeshBatch(cast(obj.primitive,h3d.prim.MeshPrimitive), obj.material, ctx.local3d);
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batches.set(c.source, batch);
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}
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