@@ -858,7 +858,7 @@ class MeshSpray extends Object3D {
continue;
var batch = batches.get(c.source);
if( batch == null ) {
- var obj = ctx.loadModel(source).toMesh();
+ var obj = ctx.loadModel(c.source).toMesh();
batch = new h3d.scene.MeshBatch(cast(obj.primitive,h3d.prim.MeshPrimitive), obj.material, ctx.local3d);
batches.set(c.source, batch);
}