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uvTex = new h3d.mat.Texture( Std.int(h3d.Engine.getCurrent().width * uvTexRes), Std.int(h3d.Engine.getCurrent().height * uvTexRes), [Target], RGBA32F);
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uvTex = new h3d.mat.Texture( Std.int(h3d.Engine.getCurrent().width * uvTexRes), Std.int(h3d.Engine.getCurrent().height * uvTexRes), [Target], RGBA32F);
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