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@@ -672,8 +672,6 @@ class TrailObj extends h3d.scene.Mesh {
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computedAxis.normalize();
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var p = new h3d.Vector(cur.x, cur.y, cur.z);
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- if (cur.w < 0.1)
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- trace("break");
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addEdge( p, u, cur.w, tmpNormal, tmpBinormal );
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if ( cur.next != null && cur.speed < prefab.maxSpeed && cur.speed > prefab.minSpeed )
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