@@ -236,9 +236,11 @@ class Box {
var propWidth = (p.width() > 0 ? p.width() : this.width);
var fObject = editor.foreignObject(prop, (this.width - propWidth) / 2, 5, propWidth, p.height());
p.appendTo(fObject);
- propsHeight += Std.int(p.outerHeight()) + 5;
+ propsHeight += Std.int(p.outerHeight()) + 1;
}
+ propsHeight += 10;
+
refreshHeight();
@@ -30,10 +30,6 @@ class Sampler extends ShaderNodeHxsl {
@sginput var texture : Sampler2D;
@sginput(calculatedUV) var uv : Vec2;
@sgoutput var RGBA : Vec4;
- @sgoutput var R : Float;
- @sgoutput var G : Float;
- @sgoutput var B : Float;
- @sgoutput var A : Float;
@sgconst var wrap : Int;
@sgconst var filter : Int;
@@ -53,10 +49,6 @@ class Sampler extends ShaderNodeHxsl {
uv2 = (floor( size * uv2 ) + 0.5) / size ;
RGBA = texture.get(uv2);
- R = RGBA.r;
- G = RGBA.g;
- B = RGBA.b;
- A = RGBA.a;