|
@@ -30,10 +30,6 @@ class Sampler extends ShaderNodeHxsl {
|
|
|
@sginput var texture : Sampler2D;
|
|
|
@sginput(calculatedUV) var uv : Vec2;
|
|
|
@sgoutput var RGBA : Vec4;
|
|
|
- @sgoutput var R : Float;
|
|
|
- @sgoutput var G : Float;
|
|
|
- @sgoutput var B : Float;
|
|
|
- @sgoutput var A : Float;
|
|
|
|
|
|
@sgconst var wrap : Int;
|
|
|
@sgconst var filter : Int;
|
|
@@ -53,10 +49,6 @@ class Sampler extends ShaderNodeHxsl {
|
|
|
uv2 = (floor( size * uv2 ) + 0.5) / size ;
|
|
|
}
|
|
|
RGBA = texture.get(uv2);
|
|
|
- R = RGBA.r;
|
|
|
- G = RGBA.g;
|
|
|
- B = RGBA.b;
|
|
|
- A = RGBA.a;
|
|
|
}
|
|
|
}
|
|
|
|