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@@ -30,7 +30,7 @@ class Tile extends h3d.scene.Mesh {
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this.tileY = y;
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shader = new hrt.shader.Terrain();
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material.mainPass.addShader(shader);
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- material.mainPass.culling = None;
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+ material.mainPass.culling = Back;
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material.shadows = false;
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this.x = x * terrain.tileSize;
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this.y = y * terrain.tileSize;
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