Clement Espeute 891fbfb0da Extracted BaseTrail shader into own file 2 سال پیش
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AnisotropicForward.hx 5f54ee292f Anisotropic: prevent negative indirect values 3 سال پیش
BaseEmitter.hx d603483f6f Particle shaders 3 سال پیش
BaseTrails.hx 891fbfb0da Extracted BaseTrail shader into own file 2 سال پیش
Bloom.hx 49e9ce6a30 refactor pbr renderer and RendererFX 5 سال پیش
Brush.hx 7e705d6448 Update Terrain : 5 سال پیش
ComputeSH.hx 93dd5a9d62 Add LightProbe, and probebaker ( wip ) 4 سال پیش
CurvedNormal.hx 11d1f035c3 remove MeshBatchAccess 4 سال پیش
DisplaySH.hx 93dd5a9d62 Add LightProbe, and probebaker ( wip ) 4 سال پیش
GradientMap.hx 4cd6eef776 Gradient Map shader 2 سال پیش
ParticleColorLife.hx d603483f6f Particle shaders 3 سال پیش
ParticleColorRandom.hx d603483f6f Particle shaders 3 سال پیش
ParticleFade.hx a0d6163a35 Replaced min by saturate in ParticleFade 3 سال پیش
ParticleForward.hx 11d1f035c3 remove MeshBatchAccess 4 سال پیش
PbrShader.hx 31ce4a2f3f upgraded prefabs to use @:s serialization + move rfx data from props to prefab classes 4 سال پیش
Refraction.hx 8072da168b Adding refraction shader and fix culling of ssr objects. 3 سال پیش
SpecularColor.hx 4fda69d305 Minor fix pbr forward 4 سال پیش
Terrain.hx faa2a82eeb Fix terrain normal 4 سال پیش
UVDebug.hx 4c5cbc6eab New 'Trails' Prefab/Object for efficient rendering of multiple trails at the same time (#226) 2 سال پیش
VolumetricLightmap.hx e5d0f0d869 moved some shaders from heaps to hide 6 سال پیش