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- package hrt.prefab.rfx;
- import hrt.prefab.rfx.RendererFX;
- import hrt.prefab.Library;
- import hxd.Math;
- private class GraphShader extends h3d.shader.ScreenShader {
- static var SRC = {
- @param var source : Sampler2D;
- function fragment() {
- pixelColor = source.get(calculatedUV);
- }
- }
- }
- class ScreenShaderGraph extends RendererFX {
- var shaderPass = new h3d.pass.ScreenFx(new GraphShader());
- var shaderGraph : hrt.shgraph.ShaderGraph;
- var shaderDef : hrt.prefab.ContextShared.ShaderDef;
- var shader : hxsl.DynamicShader;
- override function end(r:h3d.scene.Renderer, step:h3d.impl.RendererFX.Step) {
- if( !checkEnabled() ) return;
- if( step == AfterTonemapping ) {
- r.mark("ScreenShaderGraph");
- if (shader != null) {
- var ctx = r.ctx;
- var target = r.allocTarget("ppTarget", false);
- shaderPass.shader.source = ctx.getGlobal("ldrMap");
- ctx.engine.pushTarget(target);
- shaderPass.render();
- ctx.engine.popTarget();
- ctx.setGlobal("ldrMap", target);
- r.setTarget(target);
- }
- }
- if( step == BeforeTonemapping ) {
- r.mark("ScreenShaderGraph");
- if (shader != null) {
- var ctx = r.ctx;
- var target = r.allocTarget("ppTarget", false);
- shaderPass.shader.source = ctx.getGlobal("hdrMap");
- ctx.engine.pushTarget(target);
- shaderPass.render();
- ctx.engine.popTarget();
- ctx.setGlobal("hdrMap", target);
- r.setTarget(target);
- }
- }
- }
- override function load( obj : Dynamic ) {
- loadSerializedFields(obj);
- }
- public function loadShaderDef() {
- shaderDef = shaderGraph.compile();
- if(shaderDef == null)
- return;
- #if editor
- for( v in shaderDef.inits ) {
- if (props == null)
- props = {};
- if(!Reflect.hasField(props, v.variable.name)) {
- Reflect.setField(props, v.variable.name, v.value);
- }
- }
- #end
- }
- function getShaderDefinition():hxsl.SharedShader {
- if( shaderDef == null )
- loadShaderDef();
- return shaderDef == null ? null : shaderDef.shader;
- }
- function setShaderParam(shader:hxsl.Shader, v:hxsl.Ast.TVar, value:Dynamic) {
- cast(shader,hxsl.DynamicShader).setParamValue(v, value);
- }
- function syncShaderVars() {
- for(v in shaderDef.shader.data.vars) {
- if(v.kind != Param)
- continue;
- var val : Dynamic = Reflect.field(props, v.name);
- switch(v.type) {
- case TVec(_, VFloat):
- if(val != null) {
- if( Std.is(val,Int) ) {
- var v = new h3d.Vector();
- v.setColor(val);
- val = v;
- } else
- val = h3d.Vector.fromArray(val);
- } else
- val = new h3d.Vector();
- case TSampler2D:
- if( val != null )
- val = hxd.res.Loader.currentInstance.load(val).toTexture();
- else {
- var childNoise = getOpt(hrt.prefab.l2d.NoiseGenerator, v.name);
- if(childNoise != null)
- val = childNoise.toTexture();
- }
- default:
- }
- if(val == null)
- continue;
- setShaderParam(shader,v,val);
- }
- }
- function makeShader() {
- if( getShaderDefinition() == null )
- return null;
- var dshader = new hxsl.DynamicShader(shaderDef.shader);
- for( v in shaderDef.inits ) {
- #if !hscript
- throw "hscript required";
- #else
- dshader.hscriptSet(v.variable.name, v.value);
- #end
- }
- shader = dshader;
- syncShaderVars();
- shaderPass.addShader(shader);
- return shader;
- }
- override function makeInstance(ctx: Context) : Context {
- ctx = super.makeInstance(ctx);
- updateInstance(ctx);
- return ctx;
- }
- override function updateInstance( ctx: Context, ?propName : String ) {
- var p = resolveRef(ctx.shared);
- if(p == null)
- return;
- if (shader == null)
- shader = makeShader();
- else
- syncShaderVars();
- }
- public function resolveRef(shared : hrt.prefab.ContextShared) {
- if(shaderGraph != null)
- return shaderGraph;
- if(source == null)
- return null;
- #if editor
- shaderGraph = new hrt.shgraph.ShaderGraph(source);
- #else
- return null;
- #end
- return shaderGraph;
- }
- function makeShaderParam( v : hxsl.Ast.TVar ) : hrt.prefab.Props.PropType {
- var min : Null<Float> = null, max : Null<Float> = null;
- if( v.qualifiers != null )
- for( q in v.qualifiers )
- switch( q ) {
- case Range(rmin, rmax): min = rmin; max = rmax;
- default:
- }
- return switch( v.type ) {
- case TInt:
- PInt(min == null ? null : Std.int(min), max == null ? null : Std.int(max));
- case TFloat:
- PFloat(min != null ? min : 0.0, max != null ? max : 1.0);
- case TBool:
- PBool;
- case TSampler2D:
- PTexture;
- case TVec(n, VFloat):
- PVec(n);
- default:
- PUnsupported(hxsl.Ast.Tools.toString(v.type));
- }
- }
- #if editor
- override function edit( ectx : hide.prefab.EditContext ) {
- var element = new hide.Element('
- <div class="group" name="Reference">
- <dl>
- <dt>Reference</dt><dd><input type="fileselect" extensions="shgraph" field="source"/></dd>
- </dl>
- </div>');
- function updateProps() {
- var input = element.find("input");
- updateInstance(ectx.rootContext);
- var found = shaderGraph != null;
- input.toggleClass("error", !found);
- }
- updateProps();
- ectx.properties.add(element, this, function(pname) {
- ectx.onChange(this, pname);
- if(pname == "source") {
- shaderGraph = null;
- shaderPass.removeShader(shader);
- shader = null;
- if (shaderDef != null) {
- for(v in shaderDef.inits) {
- if (Reflect.hasField(props, v.variable.name))
- Reflect.deleteField(props, v.variable.name);
- }
- shaderDef = null;
- }
- updateProps();
- ectx.properties.clear();
- edit(ectx);
- }
- });
- super.edit(ectx);
- if (shaderGraph == null)
- return;
- getShaderDefinition();
- var group = new hide.Element('<div class="group" name="Shader"></div>');
- var props = [];
- for(v in shaderDef.shader.data.vars) {
- if( v.kind != Param )
- continue;
- if( v.qualifiers != null && v.qualifiers.contains(Ignore) )
- continue;
- var prop = makeShaderParam(v);
- if( prop == null ) continue;
- props.push({name: v.name, t: prop, def: Reflect.field(this.props, v.name)});
- }
- group.append(hide.comp.PropsEditor.makePropsList(props));
- ectx.properties.add(group, this.props, function(pname) {
- ectx.onChange(this, pname);
- updateInstance(ectx.rootContext, pname);
- });
- var btn = new hide.Element("<input type='submit' style='width: 100%; margin-top: 10px;' value='Open Shader Graph' />");
- btn.on("click", function() {
- ectx.ide.openFile(source);
- });
- ectx.properties.add(btn, this, function(pname) {
- ectx.onChange(this, pname);
- });
- }
- #end
- static var _ = Library.register("rfx.ScreenShaderGraph", ScreenShaderGraph);
- }
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