Camera.hx 5.5 KB

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  1. package arm.plugin;
  2. import iron.system.Input;
  3. import iron.system.Time;
  4. import iron.math.Vec4;
  5. import arm.ui.UITrait;
  6. import arm.util.ViewportUtil;
  7. class Camera {
  8. public static var inst:Camera;
  9. public static var dist = 0.0;
  10. static inline var speed = 2.0;
  11. var redraws = 0;
  12. var first = true;
  13. var dir = new Vec4();
  14. var xvec = new Vec4();
  15. var yvec = new Vec4();
  16. var ease = 1.0;
  17. public function new() {
  18. inst = this;
  19. var mouse = Input.getMouse();
  20. var kb = Input.getKeyboard();
  21. iron.App.notifyOnUpdate(function() {
  22. if (Input.occupied ||
  23. !App.uienabled ||
  24. App.isDragging ||
  25. UITrait.inst.isScrolling ||
  26. mouse.x < 0 ||
  27. mouse.x > iron.App.w()) return;
  28. var camera = iron.Scene.active.camera;
  29. if (first) {
  30. first = false;
  31. reset();
  32. }
  33. var modif = kb.down("alt") || kb.down("shift") || kb.down("control") || Config.keymap.action_rotate == "middle";
  34. var controls = UITrait.inst.cameraControls;
  35. if (controls == 0) { // Orbit
  36. if (Operator.shortcut(Config.keymap.action_rotate) || (mouse.down("right") && !modif)) {
  37. redraws = 2;
  38. camera.transform.move(camera.lookWorld(), dist);
  39. camera.transform.rotate(new iron.math.Vec4(0, 0, 1), -mouse.movementX / 100);
  40. camera.transform.rotate(camera.rightWorld(), -mouse.movementY / 100);
  41. if (camera.upWorld().z < 0) {
  42. camera.transform.rotate(camera.rightWorld(), mouse.movementY / 100);
  43. }
  44. camera.transform.move(camera.lookWorld(), -dist);
  45. }
  46. if (Operator.shortcut(Config.keymap.action_pan) || (mouse.down("middle") && !modif)) {
  47. redraws = 2;
  48. var look = camera.transform.look().normalize().mult(mouse.movementY / 150);
  49. var right = camera.transform.right().normalize().mult(-mouse.movementX / 150);
  50. camera.transform.loc.add(look);
  51. camera.transform.loc.add(right);
  52. camera.buildMatrix();
  53. }
  54. if (Operator.shortcut(Config.keymap.action_zoom)) {
  55. redraws = 2;
  56. var f = -mouse.movementY / 150;
  57. camera.transform.move(camera.look(), f);
  58. dist -= f;
  59. }
  60. if (mouse.wheelDelta != 0) {
  61. redraws = 2;
  62. var f = mouse.wheelDelta * (-0.1);
  63. camera.transform.move(camera.look(), f);
  64. dist -= f;
  65. }
  66. if (Operator.shortcut(Config.keymap.action_rotate_light)) {
  67. redraws = 2;
  68. var light = iron.Scene.active.lights[0];
  69. var m = iron.math.Mat4.identity();
  70. m.self = kha.math.FastMatrix4.rotationZ(mouse.movementX / 100);
  71. light.transform.local.multmat(m);
  72. light.transform.decompose();
  73. }
  74. }
  75. else if (controls == 1) { // Rotate
  76. if (Operator.shortcut(Config.keymap.action_rotate) || (mouse.down("right") && !modif)) {
  77. redraws = 2;
  78. var t = Context.object.transform;
  79. var up = t.up().normalize();
  80. t.rotate(up, mouse.movementX / 100);
  81. var right = camera.rightWorld().normalize();
  82. t.rotate(right, mouse.movementY / 100);
  83. t.buildMatrix();
  84. if (t.up().z < 0) {
  85. t.rotate(right, -mouse.movementY / 100);
  86. }
  87. }
  88. if (Operator.shortcut(Config.keymap.action_pan) || (mouse.down("middle") && !modif)) {
  89. redraws = 2;
  90. var look = camera.transform.look().normalize().mult(mouse.movementY / 150);
  91. var right = camera.transform.right().normalize().mult(-mouse.movementX / 150);
  92. camera.transform.loc.add(look);
  93. camera.transform.loc.add(right);
  94. camera.buildMatrix();
  95. }
  96. if (Operator.shortcut(Config.keymap.action_zoom)) {
  97. redraws = 2;
  98. camera.transform.move(camera.look(), -mouse.movementY / 150);
  99. }
  100. if (mouse.wheelDelta != 0) {
  101. redraws = 2;
  102. camera.transform.move(camera.look(), mouse.wheelDelta * (-0.1));
  103. }
  104. }
  105. else if (controls == 2 && mouse.down("right")) {
  106. var moveForward = kb.down("w") || kb.down("up") || mouse.wheelDelta < 0;
  107. var moveBackward = kb.down("s") || kb.down("down") || mouse.wheelDelta > 0;
  108. var strafeLeft = kb.down("a") || kb.down("left");
  109. var strafeRight = kb.down("d") || kb.down("right");
  110. var strafeUp = kb.down("e");
  111. var strafeDown = kb.down("q");
  112. var fast = kb.down("shift") ? 2.0 : (kb.down("alt") ? 0.5 : 1.0);
  113. if (mouse.wheelDelta != 0) {
  114. fast *= Math.abs(mouse.wheelDelta) * 4.0;
  115. }
  116. if (moveForward || moveBackward || strafeRight || strafeLeft || strafeUp || strafeDown) {
  117. ease += Time.delta * 15;
  118. if (ease > 1.0) ease = 1.0;
  119. dir.set(0, 0, 0);
  120. if (moveForward) dir.addf(camera.look().x, camera.look().y, camera.look().z);
  121. if (moveBackward) dir.addf(-camera.look().x, -camera.look().y, -camera.look().z);
  122. if (strafeRight) dir.addf(camera.right().x, camera.right().y, camera.right().z);
  123. if (strafeLeft) dir.addf(-camera.right().x, -camera.right().y, -camera.right().z);
  124. if (strafeUp) dir.addf(0, 0, 1);
  125. if (strafeDown) dir.addf(0, 0, -1);
  126. }
  127. else {
  128. ease -= Time.delta * 20.0 * ease;
  129. if (ease < 0.0) ease = 0.0;
  130. }
  131. var d = Time.delta * speed * fast * ease;
  132. if (d > 0.0) {
  133. Context.ddirty = 2;
  134. camera.transform.move(dir, d);
  135. if (UITrait.inst.cameraType == 1) {
  136. ViewportUtil.updateCameraType(UITrait.inst.cameraType);
  137. }
  138. }
  139. Context.ddirty = 2;
  140. camera.transform.rotate(Vec4.zAxis(), -mouse.movementX / 200);
  141. camera.transform.rotate(camera.right(), -mouse.movementY / 200);
  142. }
  143. if (redraws > 0) {
  144. redraws--;
  145. Context.ddirty = 2;
  146. if (UITrait.inst.cameraType == 1) {
  147. ViewportUtil.updateCameraType(UITrait.inst.cameraType);
  148. }
  149. }
  150. });
  151. }
  152. public function reset() {
  153. var camera = iron.Scene.active.camera;
  154. dist = camera.transform.loc.length();
  155. }
  156. }