export_obj.ts 8.8 KB

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  1. function export_obj_write_string(out: u8[], str: string) {
  2. for (let i: i32 = 0; i < str.length; ++i) {
  3. array_push(out, char_code_at(str, i));
  4. }
  5. }
  6. function export_obj_run(path: string, paint_objects: mesh_object_t[], apply_disp: bool = false) {
  7. let o: u8[] = [];
  8. export_obj_write_string(o, "# armorpaint.org\n");
  9. let poff: i32 = 0;
  10. let noff: i32 = 0;
  11. let toff: i32 = 0;
  12. for (let i: i32 = 0; i < paint_objects.length; ++i) {
  13. let p: mesh_object_t = paint_objects[i];
  14. let mesh: mesh_data_t = p.data;
  15. let inv: f32 = 1 / 32767;
  16. let sc: f32 = p.data.scale_pos * inv;
  17. let posa: i16_array_t = mesh.vertex_arrays[0].values;
  18. let nora: i16_array_t = mesh.vertex_arrays[1].values;
  19. let texa: i16_array_t = mesh.vertex_arrays[2].values;
  20. let len: i32 = math_floor(posa.length / 4);
  21. // Merge shared vertices and remap indices
  22. let posa2: i16_array_t = i16_array_create(len * 3);
  23. let nora2: i16_array_t = i16_array_create(len * 3);
  24. let texa2: i16_array_t = i16_array_create(len * 2);
  25. let posmap: i32_array_t = i32_array_create(len);
  26. let normap: i32_array_t = i32_array_create(len);
  27. let texmap: i32_array_t = i32_array_create(len);
  28. let pi: i32 = 0;
  29. let ni: i32 = 0;
  30. let ti: i32 = 0;
  31. for (let i: i32 = 0; i < len; ++i) {
  32. let found: bool = false;
  33. for (let j: i32 = 0; j < pi; ++j) {
  34. if (posa2[j * 3 ] == posa[i * 4 ] &&
  35. posa2[j * 3 + 1] == posa[i * 4 + 1] &&
  36. posa2[j * 3 + 2] == posa[i * 4 + 2]) {
  37. posmap[i] = j;
  38. found = true;
  39. break;
  40. }
  41. }
  42. if (!found) {
  43. posmap[i] = pi;
  44. posa2[pi * 3 ] = posa[i * 4 ];
  45. posa2[pi * 3 + 1] = posa[i * 4 + 1];
  46. posa2[pi * 3 + 2] = posa[i * 4 + 2];
  47. pi++;
  48. }
  49. found = false;
  50. for (let j: i32 = 0; j < ni; ++j) {
  51. if (nora2[j * 3 ] == nora[i * 2 ] &&
  52. nora2[j * 3 + 1] == nora[i * 2 + 1] &&
  53. nora2[j * 3 + 2] == posa[i * 4 + 3]) {
  54. normap[i] = j;
  55. found = true;
  56. break;
  57. }
  58. }
  59. if (!found) {
  60. normap[i] = ni;
  61. nora2[ni * 3 ] = nora[i * 2 ];
  62. nora2[ni * 3 + 1] = nora[i * 2 + 1];
  63. nora2[ni * 3 + 2] = posa[i * 4 + 3];
  64. ni++;
  65. }
  66. found = false;
  67. for (let j: i32 = 0; j < ti; ++j) {
  68. if (texa2[j * 2 ] == texa[i * 2 ] &&
  69. texa2[j * 2 + 1] == texa[i * 2 + 1]) {
  70. texmap[i] = j;
  71. found = true;
  72. break;
  73. }
  74. }
  75. if (!found) {
  76. texmap[i] = ti;
  77. texa2[ti * 2 ] = texa[i * 2 ];
  78. texa2[ti * 2 + 1] = texa[i * 2 + 1];
  79. ti++;
  80. }
  81. }
  82. if (apply_disp) {
  83. // let height: buffer_t = gpu_get_texture_pixels(layers[0].texpaint_pack);
  84. // let res: i32 = layers[0].texpaint_pack.width;
  85. // let strength: f32 = 0.1;
  86. // for (let i: i32 = 0; i < len; ++i) {
  87. // let x: i32 = math_floor(texa2[i * 2 ] / 32767 * res);
  88. // let y: i32 = math_floor((1.0 - texa2[i * 2 + 1] / 32767) * res);
  89. // let h: f32 = (1.0 - height.get((y * res + x) * 4 + 3) / 255) * strength;
  90. // posa2[i * 3 ] -= math_floor(nora2[i * 3 ] * inv * h / sc);
  91. // posa2[i * 3 + 1] -= math_floor(nora2[i * 3 + 1] * inv * h / sc);
  92. // posa2[i * 3 + 2] -= math_floor(nora2[i * 3 + 2] * inv * h / sc);
  93. // }
  94. }
  95. export_obj_write_string(o, "o " + p.base.name + "\n");
  96. for (let i: i32 = 0; i < pi; ++i) {
  97. export_obj_write_string(o, "v ");
  98. let f: f32 = posa2[i * 3] * sc;
  99. export_obj_write_string(o, f + "");
  100. export_obj_write_string(o, " ");
  101. f = posa2[i * 3 + 2] * sc;
  102. export_obj_write_string(o, f + "");
  103. export_obj_write_string(o, " ");
  104. f = -posa2[i * 3 + 1] * sc;
  105. export_obj_write_string(o, f + "");
  106. export_obj_write_string(o, "\n");
  107. }
  108. for (let i: i32 = 0; i < ni; ++i) {
  109. export_obj_write_string(o, "vn ");
  110. let f: f32 = nora2[i * 3] * inv;
  111. export_obj_write_string(o, f + "");
  112. export_obj_write_string(o, " ");
  113. f = nora2[i * 3 + 2] * inv;
  114. export_obj_write_string(o, f + "");
  115. export_obj_write_string(o, " ");
  116. f = -nora2[i * 3 + 1] * inv;
  117. export_obj_write_string(o, f + "");
  118. export_obj_write_string(o, "\n");
  119. }
  120. for (let i: i32 = 0; i < ti; ++i) {
  121. export_obj_write_string(o, "vt ");
  122. let f: f32 = texa2[i * 2] * inv;
  123. export_obj_write_string(o, f + "");
  124. export_obj_write_string(o, " ");
  125. f = 1.0 - texa2[i * 2 + 1] * inv;
  126. export_obj_write_string(o, f + "");
  127. export_obj_write_string(o, "\n");
  128. }
  129. let inda: u32_array_t = mesh.index_array;
  130. for (let i: i32 = 0; i < math_floor(inda.length / 3); ++i) {
  131. let pi1: i32 = posmap[inda[i * 3 ]] + 1 + poff;
  132. let pi2: i32 = posmap[inda[i * 3 + 1]] + 1 + poff;
  133. let pi3: i32 = posmap[inda[i * 3 + 2]] + 1 + poff;
  134. let ni1: i32 = normap[inda[i * 3 ]] + 1 + noff;
  135. let ni2: i32 = normap[inda[i * 3 + 1]] + 1 + noff;
  136. let ni3: i32 = normap[inda[i * 3 + 2]] + 1 + noff;
  137. let ti1: i32 = texmap[inda[i * 3 ]] + 1 + toff;
  138. let ti2: i32 = texmap[inda[i * 3 + 1]] + 1 + toff;
  139. let ti3: i32 = texmap[inda[i * 3 + 2]] + 1 + toff;
  140. export_obj_write_string(o, "f ");
  141. export_obj_write_string(o, pi1 + "");
  142. export_obj_write_string(o, "/");
  143. export_obj_write_string(o, ti1 + "");
  144. export_obj_write_string(o, "/");
  145. export_obj_write_string(o, ni1 + "");
  146. export_obj_write_string(o, " ");
  147. export_obj_write_string(o, pi2 + "");
  148. export_obj_write_string(o, "/");
  149. export_obj_write_string(o, ti2 + "");
  150. export_obj_write_string(o, "/");
  151. export_obj_write_string(o, ni2 + "");
  152. export_obj_write_string(o, " ");
  153. export_obj_write_string(o, pi3 + "");
  154. export_obj_write_string(o, "/");
  155. export_obj_write_string(o, ti3 + "");
  156. export_obj_write_string(o, "/");
  157. export_obj_write_string(o, ni3 + "");
  158. export_obj_write_string(o, "\n");
  159. }
  160. poff += pi;
  161. noff += ni;
  162. toff += ti;
  163. }
  164. if (!ends_with(path, ".obj")) {
  165. path += ".obj";
  166. }
  167. iron_file_save_bytes(path, o, 0);
  168. }
  169. function export_obj_run_fast(path: string, paint_objects: mesh_object_t[]) {
  170. // Skips merging shared vertices
  171. let o: u8[] = [];
  172. export_obj_write_string(o, "# armorpaint.org\n");
  173. let poff: i32 = 0;
  174. let noff: i32 = 0;
  175. let toff: i32 = 0;
  176. for (let i: i32 = 0; i < paint_objects.length; ++i) {
  177. let p: mesh_object_t = paint_objects[i];
  178. let mesh: mesh_data_t = p.data;
  179. let inv: f32 = 1 / 32767;
  180. let sc: f32 = p.data.scale_pos * inv;
  181. let posa: i16_array_t = mesh.vertex_arrays[0].values;
  182. let nora: i16_array_t = mesh.vertex_arrays[1].values;
  183. let texa: i16_array_t = mesh.vertex_arrays[2].values;
  184. let pi: i32 = posa.length / 4;
  185. let ni: i32 = pi;
  186. let ti: i32 = pi;
  187. export_obj_write_string(o, "o " + p.base.name + "\n");
  188. for (let i: i32 = 0; i < pi; ++i) {
  189. export_obj_write_string(o, "v ");
  190. let f: f32 = posa[i * 4] * sc;
  191. export_obj_write_string(o, f + "");
  192. export_obj_write_string(o, " ");
  193. f = posa[i * 4 + 2] * sc;
  194. export_obj_write_string(o, f + "");
  195. export_obj_write_string(o, " ");
  196. f = -posa[i * 4 + 1] * sc;
  197. export_obj_write_string(o, f + "");
  198. export_obj_write_string(o, "\n");
  199. }
  200. for (let i: i32 = 0; i < ni; ++i) {
  201. export_obj_write_string(o, "vn ");
  202. let f: f32 = nora[i * 2] * inv;
  203. export_obj_write_string(o, f + "");
  204. export_obj_write_string(o, " ");
  205. f = posa[i * 4 + 3] * inv;
  206. export_obj_write_string(o, f + "");
  207. export_obj_write_string(o, " ");
  208. f = -nora[i * 2 + 1] * inv;
  209. export_obj_write_string(o, f + "");
  210. export_obj_write_string(o, "\n");
  211. }
  212. for (let i: i32 = 0; i < ti; ++i) {
  213. export_obj_write_string(o, "vt ");
  214. let f: f32 = texa[i * 2] * inv;
  215. export_obj_write_string(o, f + "");
  216. export_obj_write_string(o, " ");
  217. f = 1.0 - texa[i * 2 + 1] * inv;
  218. export_obj_write_string(o, f + "");
  219. export_obj_write_string(o, "\n");
  220. }
  221. let inda: u32_array_t = mesh.index_array;
  222. for (let i: i32 = 0; i < math_floor(inda.length / 3); ++i) {
  223. let pi1: i32 = inda[i * 3 ] + 1 + poff;
  224. let pi2: i32 = inda[i * 3 + 1] + 1 + poff;
  225. let pi3: i32 = inda[i * 3 + 2] + 1 + poff;
  226. let ni1: i32 = inda[i * 3 ] + 1 + noff;
  227. let ni2: i32 = inda[i * 3 + 1] + 1 + noff;
  228. let ni3: i32 = inda[i * 3 + 2] + 1 + noff;
  229. let ti1: i32 = inda[i * 3 ] + 1 + toff;
  230. let ti2: i32 = inda[i * 3 + 1] + 1 + toff;
  231. let ti3: i32 = inda[i * 3 + 2] + 1 + toff;
  232. export_obj_write_string(o, "f ");
  233. export_obj_write_string(o, pi1 + "");
  234. export_obj_write_string(o, "/");
  235. export_obj_write_string(o, ti1 + "");
  236. export_obj_write_string(o, "/");
  237. export_obj_write_string(o, ni1 + "");
  238. export_obj_write_string(o, " ");
  239. export_obj_write_string(o, pi2 + "");
  240. export_obj_write_string(o, "/");
  241. export_obj_write_string(o, ti2 + "");
  242. export_obj_write_string(o, "/");
  243. export_obj_write_string(o, ni2 + "");
  244. export_obj_write_string(o, " ");
  245. export_obj_write_string(o, pi3 + "");
  246. export_obj_write_string(o, "/");
  247. export_obj_write_string(o, ti3 + "");
  248. export_obj_write_string(o, "/");
  249. export_obj_write_string(o, ni3 + "");
  250. export_obj_write_string(o, "\n");
  251. }
  252. poff += pi;
  253. noff += ni;
  254. toff += ti;
  255. }
  256. if (!ends_with(path, ".obj")) {
  257. path += ".obj";
  258. }
  259. iron_file_save_bytes(path, o, 0);
  260. }