math_node.ts 4.3 KB

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  1. type math_node_t = {
  2. base?: logic_node_t;
  3. operation?: string;
  4. use_clamp?: bool;
  5. };
  6. function math_node_create(raw: ui_node_t, args: f32_array_t): math_node_t {
  7. let n: math_node_t = {};
  8. n.base = logic_node_create(n);
  9. n.base.get = math_node_get;
  10. return n;
  11. }
  12. function math_node_get(self: math_node_t, from: i32): logic_node_value_t {
  13. let v1: f32 = logic_node_input_get(self.base.inputs[0])._f32;
  14. let v2: f32 = logic_node_input_get(self.base.inputs[1])._f32;
  15. let f: f32 = 0.0;
  16. let op: string = self.operation;
  17. if (op == "Add") {
  18. f = v1 + v2;
  19. }
  20. else if (op == "Multiply") {
  21. f = v1 * v2;
  22. }
  23. else if (op == "Sine") {
  24. f = math_sin(v1);
  25. }
  26. else if (op == "Cosine") {
  27. f = math_cos(v1);
  28. }
  29. else if (op == "Max") {
  30. f = math_max(v1, v2);
  31. }
  32. else if (op == "Min") {
  33. f = math_min(v1, v2);
  34. }
  35. else if (op == "Absolute") {
  36. f = math_abs(v1);
  37. }
  38. else if (op == "Subtract") {
  39. f = v1 - v2;
  40. }
  41. else if (op == "Divide") {
  42. f = v1 / (v2 == 0.0 ? 0.000001 : v2);
  43. }
  44. else if (op == "Tangent") {
  45. f = math_tan(v1);
  46. }
  47. else if (op == "Arcsine") {
  48. f = math_asin(v1);
  49. }
  50. else if (op == "Arccosine") {
  51. f = math_acos(v1);
  52. }
  53. else if (op == "Arctangent") {
  54. f = math_atan(v1);
  55. }
  56. else if (op == "Arctan2") {
  57. f = math_atan2(v2, v1);
  58. }
  59. else if (op == "Power") {
  60. f = math_pow(v1, v2);
  61. }
  62. else if (op == "Logarithm") {
  63. f = math_log(v1);
  64. }
  65. else if (op == "Round") {
  66. f = math_round(v1);
  67. }
  68. else if (op == "Floor") {
  69. f = math_floor(v1);
  70. }
  71. else if (op == "Ceil") {
  72. f = math_ceil(v1);
  73. }
  74. else if (op == "Truncate") {
  75. f = math_floor(v1);
  76. }
  77. else if (op == "Fraction") {
  78. f = v1 - math_floor(v1);
  79. }
  80. else if (op == "Less Than") {
  81. f = v1 < v2 ? 1.0 : 0.0;
  82. }
  83. else if (op == "Greater Than") {
  84. f = v1 > v2 ? 1.0 : 0.0;
  85. }
  86. else if (op == "Modulo") {
  87. f = math_fmod(v1, v2);
  88. }
  89. else if (op == "Snap") {
  90. f = math_floor(v1 / v2) * v2;
  91. }
  92. else if (op == "Square Root") {
  93. f = math_sqrt(v1);
  94. }
  95. else if (op == "Inverse Square Root") {
  96. f = 1.0 / math_sqrt(v1);
  97. }
  98. else if (op == "Exponent") {
  99. f = math_exp(v1);
  100. }
  101. else if (op == "Sign") {
  102. f = v1 > 0 ? 1.0 : (v1 < 0 ? -1.0 : 0);
  103. }
  104. else if (op == "Ping-Pong") {
  105. f = (v2 != 0.0) ? v2 - math_abs(math_fmod(math_abs(v1), (2 * v2)) - v2) : 0.0;
  106. }
  107. else if (op == "Hyperbolic Sine") {
  108. f = (math_exp(v1) - math_exp(-v1)) / 2.0;
  109. }
  110. else if (op == "Hyperbolic Cosine") {
  111. f = (math_exp(v1) + math_exp(-v1)) / 2.0;
  112. }
  113. else if (op == "Hyperbolic Tangent") {
  114. f = 1.0 - (2.0 / (math_exp(2 * v1) + 1));
  115. }
  116. else if (op == "To Radians") {
  117. f = v1 / 180.0 * math_pi();
  118. }
  119. else if (op == "To Degrees") {
  120. f = v1 / math_pi() * 180.0;
  121. }
  122. if (self.use_clamp) {
  123. f = f < 0.0 ? 0.0 : (f > 1.0 ? 1.0 : f);
  124. }
  125. let v: logic_node_value_t = {_f32 : f};
  126. return v;
  127. }
  128. let math_node_def: ui_node_t = {
  129. id : 0,
  130. name : _tr("Math"),
  131. type : "math_node",
  132. x : 0,
  133. y : 0,
  134. color : 0xff4982a0,
  135. inputs : [
  136. {
  137. id : 0,
  138. node_id : 0,
  139. name : _tr("Value"),
  140. type : "VALUE",
  141. color : 0xffa1a1a1,
  142. default_value : f32_array_create_x(0.5),
  143. min : 0.0,
  144. max : 1.0,
  145. precision : 100,
  146. display : 0
  147. },
  148. {
  149. id : 0,
  150. node_id : 0,
  151. name : _tr("Value"),
  152. type : "VALUE",
  153. color : 0xffa1a1a1,
  154. default_value : f32_array_create_x(0.5),
  155. min : 0.0,
  156. max : 1.0,
  157. precision : 100,
  158. display : 0
  159. }
  160. ],
  161. outputs : [ {
  162. id : 0,
  163. node_id : 0,
  164. name : _tr("Value"),
  165. type : "VALUE",
  166. color : 0xffa1a1a1,
  167. default_value : f32_array_create_x(0.0),
  168. min : 0.0,
  169. max : 1.0,
  170. precision : 100,
  171. display : 0
  172. } ],
  173. buttons : [
  174. {
  175. name : _tr("operation"),
  176. type : "ENUM",
  177. output : 0,
  178. default_value : f32_array_create_x(0),
  179. data : u8_array_create_from_string(
  180. "Add\nSubtract\nMultiply\nDivide\nPower\nLogarithm\nSquare Root\nInverse Square Root\nAbsolute\nExponent\nMinimum\nMaximum\nLess Than\nGreater Than\nSign\nRound\nFloor\nCeil\nTruncate\nFraction\nModulo\nSnap\nPing-Pong\nSine\nCosine\nTangent\nArcsine\nArccosine\nArctangent\nArctan2\nHyperbolic Sine\nHyperbolic Cosine\nHyperbolic Tangent\nTo Radians\nTo Degrees"),
  181. min : 0.0,
  182. max : 1.0,
  183. precision : 100,
  184. height : 0
  185. },
  186. {
  187. name : _tr("Clamp"),
  188. type : "BOOL",
  189. output : 0,
  190. default_value : f32_array_create_x(0),
  191. data : null,
  192. min : 0.0,
  193. max : 1.0,
  194. precision : 100,
  195. height : 0
  196. }
  197. ],
  198. width : 0,
  199. flags : 0
  200. };