console.ts 2.1 KB

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  1. let console_message: string = "";
  2. let console_message_timer: f32 = 0.0;
  3. let console_message_color: i32 = 0x00000000;
  4. let console_last_traces: string[] = [ "" ];
  5. let console_progress_text: string = null;
  6. function console_draw_toast(s: string) {
  7. draw_begin();
  8. draw_set_color(0x55000000);
  9. draw_filled_rect(0, 0, iron_window_width(), iron_window_height());
  10. let scale: f32 = UI_SCALE();
  11. let x: f32 = iron_window_width() / 2;
  12. let y: f32 = iron_window_height() - 200 * scale;
  13. draw_filled_rect(x - 200 * scale, y, 400 * scale, 80 * scale);
  14. draw_set_font(base_font, math_floor(22 * scale));
  15. draw_set_color(0xffffffff);
  16. draw_string(s, x - draw_string_width(draw_font, draw_font_size, s) / 2, y + 40 * scale - draw_font_height(draw_font, draw_font_size) / 2);
  17. draw_end();
  18. }
  19. function console_toast(s: string) {
  20. // Show a popup message
  21. let current: gpu_texture_t = _draw_current;
  22. if (current != null)
  23. draw_end();
  24. console_trace(s);
  25. console_draw_toast(s);
  26. if (current != null)
  27. draw_begin(current);
  28. }
  29. function console_draw_progress() {
  30. console_draw_toast(console_progress_text);
  31. }
  32. function console_progress(s: string) {
  33. // Keep popup message displayed until s == null
  34. if (s == null) {
  35. sys_remove_render(console_draw_progress);
  36. }
  37. else if (console_progress_text == null) {
  38. sys_notify_on_render(console_draw_progress);
  39. }
  40. if (s != null) {
  41. console_trace(s);
  42. }
  43. console_progress_text = s;
  44. // Pass one frame to immediately show the message
  45. draw_end();
  46. sys_render();
  47. draw_begin();
  48. gpu_present();
  49. ui_end_input();
  50. }
  51. function console_info(s: string) {
  52. console_message_timer = 5.0;
  53. console_message = s;
  54. console_message_color = 0x00000000;
  55. base_redraw_status();
  56. console_trace(s);
  57. }
  58. function console_error(s: string) {
  59. console_message_timer = 8.0;
  60. console_message = s;
  61. console_message_color = 0xffaa0000;
  62. base_redraw_status();
  63. console_trace(s);
  64. }
  65. function console_log(s: string) {
  66. console_trace(s);
  67. }
  68. function console_trace(s: string) {
  69. iron_log(s);
  70. base_redraw_console();
  71. array_insert(console_last_traces, 0, s);
  72. if (console_last_traces.length > 100) {
  73. array_pop(console_last_traces);
  74. }
  75. }