export_obj.ts 8.8 KB

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  1. function export_obj_write_string(out: u8[], str: string) {
  2. for (let i: i32 = 0; i < str.length; ++i) {
  3. array_push(out, char_code_at(str, i));
  4. }
  5. }
  6. function export_obj_run(path: string, paint_objects: mesh_object_t[], apply_disp: bool = false) {
  7. let o: u8[] = [];
  8. export_obj_write_string(o, "# armorpaint.org\n");
  9. let poff: i32 = 0;
  10. let noff: i32 = 0;
  11. let toff: i32 = 0;
  12. for (let i: i32 = 0; i < paint_objects.length; ++i) {
  13. let p: mesh_object_t = paint_objects[i];
  14. let mesh: mesh_data_t = p.data;
  15. let inv: f32 = 1 / 32767;
  16. let sc: f32 = p.data.scale_pos * inv;
  17. let posa: i16_array_t = mesh.vertex_arrays[0].values;
  18. let nora: i16_array_t = mesh.vertex_arrays[1].values;
  19. let texa: i16_array_t = mesh.vertex_arrays[2].values;
  20. let len: i32 = math_floor(posa.length / 4);
  21. // Merge shared vertices and remap indices
  22. let posa2: i16_array_t = i16_array_create(len * 3);
  23. let nora2: i16_array_t = i16_array_create(len * 3);
  24. let texa2: i16_array_t = i16_array_create(len * 2);
  25. let posmap: i32_array_t = i32_array_create(len);
  26. let normap: i32_array_t = i32_array_create(len);
  27. let texmap: i32_array_t = i32_array_create(len);
  28. let pi: i32 = 0;
  29. let ni: i32 = 0;
  30. let ti: i32 = 0;
  31. for (let i: i32 = 0; i < len; ++i) {
  32. let found: bool = false;
  33. for (let j: i32 = 0; j < pi; ++j) {
  34. if (posa2[j * 3] == posa[i * 4] && posa2[j * 3 + 1] == posa[i * 4 + 1] && posa2[j * 3 + 2] == posa[i * 4 + 2]) {
  35. posmap[i] = j;
  36. found = true;
  37. break;
  38. }
  39. }
  40. if (!found) {
  41. posmap[i] = pi;
  42. posa2[pi * 3] = posa[i * 4];
  43. posa2[pi * 3 + 1] = posa[i * 4 + 1];
  44. posa2[pi * 3 + 2] = posa[i * 4 + 2];
  45. pi++;
  46. }
  47. found = false;
  48. for (let j: i32 = 0; j < ni; ++j) {
  49. if (nora2[j * 3] == nora[i * 2] && nora2[j * 3 + 1] == nora[i * 2 + 1] && nora2[j * 3 + 2] == posa[i * 4 + 3]) {
  50. normap[i] = j;
  51. found = true;
  52. break;
  53. }
  54. }
  55. if (!found) {
  56. normap[i] = ni;
  57. nora2[ni * 3] = nora[i * 2];
  58. nora2[ni * 3 + 1] = nora[i * 2 + 1];
  59. nora2[ni * 3 + 2] = posa[i * 4 + 3];
  60. ni++;
  61. }
  62. found = false;
  63. for (let j: i32 = 0; j < ti; ++j) {
  64. if (texa2[j * 2] == texa[i * 2] && texa2[j * 2 + 1] == texa[i * 2 + 1]) {
  65. texmap[i] = j;
  66. found = true;
  67. break;
  68. }
  69. }
  70. if (!found) {
  71. texmap[i] = ti;
  72. texa2[ti * 2] = texa[i * 2];
  73. texa2[ti * 2 + 1] = texa[i * 2 + 1];
  74. ti++;
  75. }
  76. }
  77. if (apply_disp) {
  78. // let height: buffer_t = gpu_get_texture_pixels(layers[0].texpaint_pack);
  79. // let res: i32 = layers[0].texpaint_pack.width;
  80. // let strength: f32 = 0.1;
  81. // for (let i: i32 = 0; i < len; ++i) {
  82. // let x: i32 = math_floor(texa2[i * 2 ] / 32767 * res);
  83. // let y: i32 = math_floor((1.0 - texa2[i * 2 + 1] / 32767) * res);
  84. // let h: f32 = (1.0 - height.get((y * res + x) * 4 + 3) / 255) * strength;
  85. // posa2[i * 3 ] -= math_floor(nora2[i * 3 ] * inv * h / sc);
  86. // posa2[i * 3 + 1] -= math_floor(nora2[i * 3 + 1] * inv * h / sc);
  87. // posa2[i * 3 + 2] -= math_floor(nora2[i * 3 + 2] * inv * h / sc);
  88. // }
  89. }
  90. export_obj_write_string(o, "o " + p.base.name + "\n");
  91. for (let i: i32 = 0; i < pi; ++i) {
  92. export_obj_write_string(o, "v ");
  93. let f: f32 = posa2[i * 3] * sc;
  94. export_obj_write_string(o, f + "");
  95. export_obj_write_string(o, " ");
  96. f = posa2[i * 3 + 2] * sc;
  97. export_obj_write_string(o, f + "");
  98. export_obj_write_string(o, " ");
  99. f = -posa2[i * 3 + 1] * sc;
  100. export_obj_write_string(o, f + "");
  101. export_obj_write_string(o, "\n");
  102. }
  103. for (let i: i32 = 0; i < ni; ++i) {
  104. export_obj_write_string(o, "vn ");
  105. let f: f32 = nora2[i * 3] * inv;
  106. export_obj_write_string(o, f + "");
  107. export_obj_write_string(o, " ");
  108. f = nora2[i * 3 + 2] * inv;
  109. export_obj_write_string(o, f + "");
  110. export_obj_write_string(o, " ");
  111. f = -nora2[i * 3 + 1] * inv;
  112. export_obj_write_string(o, f + "");
  113. export_obj_write_string(o, "\n");
  114. }
  115. for (let i: i32 = 0; i < ti; ++i) {
  116. export_obj_write_string(o, "vt ");
  117. let f: f32 = texa2[i * 2] * inv;
  118. export_obj_write_string(o, f + "");
  119. export_obj_write_string(o, " ");
  120. f = 1.0 - texa2[i * 2 + 1] * inv;
  121. export_obj_write_string(o, f + "");
  122. export_obj_write_string(o, "\n");
  123. }
  124. let inda: u32_array_t = mesh.index_array;
  125. for (let i: i32 = 0; i < math_floor(inda.length / 3); ++i) {
  126. let pi1: i32 = posmap[inda[i * 3]] + 1 + poff;
  127. let pi2: i32 = posmap[inda[i * 3 + 1]] + 1 + poff;
  128. let pi3: i32 = posmap[inda[i * 3 + 2]] + 1 + poff;
  129. let ni1: i32 = normap[inda[i * 3]] + 1 + noff;
  130. let ni2: i32 = normap[inda[i * 3 + 1]] + 1 + noff;
  131. let ni3: i32 = normap[inda[i * 3 + 2]] + 1 + noff;
  132. let ti1: i32 = texmap[inda[i * 3]] + 1 + toff;
  133. let ti2: i32 = texmap[inda[i * 3 + 1]] + 1 + toff;
  134. let ti3: i32 = texmap[inda[i * 3 + 2]] + 1 + toff;
  135. export_obj_write_string(o, "f ");
  136. export_obj_write_string(o, pi1 + "");
  137. export_obj_write_string(o, "/");
  138. export_obj_write_string(o, ti1 + "");
  139. export_obj_write_string(o, "/");
  140. export_obj_write_string(o, ni1 + "");
  141. export_obj_write_string(o, " ");
  142. export_obj_write_string(o, pi2 + "");
  143. export_obj_write_string(o, "/");
  144. export_obj_write_string(o, ti2 + "");
  145. export_obj_write_string(o, "/");
  146. export_obj_write_string(o, ni2 + "");
  147. export_obj_write_string(o, " ");
  148. export_obj_write_string(o, pi3 + "");
  149. export_obj_write_string(o, "/");
  150. export_obj_write_string(o, ti3 + "");
  151. export_obj_write_string(o, "/");
  152. export_obj_write_string(o, ni3 + "");
  153. export_obj_write_string(o, "\n");
  154. }
  155. poff += pi;
  156. noff += ni;
  157. toff += ti;
  158. }
  159. if (!ends_with(path, ".obj")) {
  160. path += ".obj";
  161. }
  162. iron_file_save_bytes(path, o, 0);
  163. }
  164. function export_obj_run_fast(path: string, paint_objects: mesh_object_t[]) {
  165. // Skips merging shared vertices
  166. let o: u8[] = [];
  167. export_obj_write_string(o, "# armorpaint.org\n");
  168. let poff: i32 = 0;
  169. let noff: i32 = 0;
  170. let toff: i32 = 0;
  171. for (let i: i32 = 0; i < paint_objects.length; ++i) {
  172. let p: mesh_object_t = paint_objects[i];
  173. let mesh: mesh_data_t = p.data;
  174. let inv: f32 = 1 / 32767;
  175. let sc: f32 = p.data.scale_pos * inv;
  176. let posa: i16_array_t = mesh.vertex_arrays[0].values;
  177. let nora: i16_array_t = mesh.vertex_arrays[1].values;
  178. let texa: i16_array_t = mesh.vertex_arrays[2].values;
  179. let pi: i32 = posa.length / 4;
  180. let ni: i32 = pi;
  181. let ti: i32 = pi;
  182. export_obj_write_string(o, "o " + p.base.name + "\n");
  183. for (let i: i32 = 0; i < pi; ++i) {
  184. export_obj_write_string(o, "v ");
  185. let f: f32 = posa[i * 4] * sc;
  186. export_obj_write_string(o, f + "");
  187. export_obj_write_string(o, " ");
  188. f = posa[i * 4 + 2] * sc;
  189. export_obj_write_string(o, f + "");
  190. export_obj_write_string(o, " ");
  191. f = -posa[i * 4 + 1] * sc;
  192. export_obj_write_string(o, f + "");
  193. export_obj_write_string(o, "\n");
  194. }
  195. for (let i: i32 = 0; i < ni; ++i) {
  196. export_obj_write_string(o, "vn ");
  197. let f: f32 = nora[i * 2] * inv;
  198. export_obj_write_string(o, f + "");
  199. export_obj_write_string(o, " ");
  200. f = posa[i * 4 + 3] * inv;
  201. export_obj_write_string(o, f + "");
  202. export_obj_write_string(o, " ");
  203. f = -nora[i * 2 + 1] * inv;
  204. export_obj_write_string(o, f + "");
  205. export_obj_write_string(o, "\n");
  206. }
  207. for (let i: i32 = 0; i < ti; ++i) {
  208. export_obj_write_string(o, "vt ");
  209. let f: f32 = texa[i * 2] * inv;
  210. export_obj_write_string(o, f + "");
  211. export_obj_write_string(o, " ");
  212. f = 1.0 - texa[i * 2 + 1] * inv;
  213. export_obj_write_string(o, f + "");
  214. export_obj_write_string(o, "\n");
  215. }
  216. let inda: u32_array_t = mesh.index_array;
  217. for (let i: i32 = 0; i < math_floor(inda.length / 3); ++i) {
  218. let pi1: i32 = inda[i * 3] + 1 + poff;
  219. let pi2: i32 = inda[i * 3 + 1] + 1 + poff;
  220. let pi3: i32 = inda[i * 3 + 2] + 1 + poff;
  221. let ni1: i32 = inda[i * 3] + 1 + noff;
  222. let ni2: i32 = inda[i * 3 + 1] + 1 + noff;
  223. let ni3: i32 = inda[i * 3 + 2] + 1 + noff;
  224. let ti1: i32 = inda[i * 3] + 1 + toff;
  225. let ti2: i32 = inda[i * 3 + 1] + 1 + toff;
  226. let ti3: i32 = inda[i * 3 + 2] + 1 + toff;
  227. export_obj_write_string(o, "f ");
  228. export_obj_write_string(o, pi1 + "");
  229. export_obj_write_string(o, "/");
  230. export_obj_write_string(o, ti1 + "");
  231. export_obj_write_string(o, "/");
  232. export_obj_write_string(o, ni1 + "");
  233. export_obj_write_string(o, " ");
  234. export_obj_write_string(o, pi2 + "");
  235. export_obj_write_string(o, "/");
  236. export_obj_write_string(o, ti2 + "");
  237. export_obj_write_string(o, "/");
  238. export_obj_write_string(o, ni2 + "");
  239. export_obj_write_string(o, " ");
  240. export_obj_write_string(o, pi3 + "");
  241. export_obj_write_string(o, "/");
  242. export_obj_write_string(o, ti3 + "");
  243. export_obj_write_string(o, "/");
  244. export_obj_write_string(o, ni3 + "");
  245. export_obj_write_string(o, "\n");
  246. }
  247. poff += pi;
  248. noff += ni;
  249. toff += ti;
  250. }
  251. if (!ends_with(path, ".obj")) {
  252. path += ".obj";
  253. }
  254. iron_file_save_bytes(path, o, 0);
  255. }