blur_node.ts 2.4 KB

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  1. function blur_node_init() {
  2. array_push(nodes_material_color, blur_node_def);
  3. map_set(parser_material_node_vectors, "BLUR", blur_node_vector);
  4. }
  5. function blur_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
  6. if (parser_material_blur_passthrough) {
  7. return parser_material_parse_vector_input(node.inputs[0]);
  8. }
  9. let strength: string = parser_material_parse_value_input(node.inputs[1]);
  10. let steps: string = "(" + strength + " * 10.0 + 1.0)";
  11. let tex_name: string = "texblur_" + parser_material_node_name(node);
  12. node_shader_add_texture(parser_material_kong, "" + tex_name, "_" + tex_name);
  13. node_shader_add_constant(parser_material_kong, "" + tex_name + "_size: float2", "_size(_" + tex_name + ")");
  14. let store: string = parser_material_store_var_name(node);
  15. parser_material_write(parser_material_kong, "var " + store + "_res: float3 = float3(0.0, 0.0, 0.0);");
  16. parser_material_write(parser_material_kong, "for (var i: int = 0; i <= int(" + steps + " * 2.0); i += 1) {");
  17. parser_material_write(parser_material_kong, "for (var j: int = 0; j <= int(" + steps + " * 2.0); j += 1) {");
  18. parser_material_write(parser_material_kong, store + "_res += sample(" + tex_name + ", sampler_linear, tex_coord + float2(float(i) - " + steps +
  19. ", float(j) - " + steps + ") / constants." + tex_name + "_size).rgb;");
  20. parser_material_write(parser_material_kong, "}");
  21. parser_material_write(parser_material_kong, "}");
  22. parser_material_write(parser_material_kong, store + "_res = " + store + "_res / ((" + steps + " * 2.0 + 1.0) * (" + steps + " * 2.0 + 1.0));");
  23. return store + "_res";
  24. }
  25. let blur_node_def: ui_node_t = {
  26. id : 0,
  27. name : _tr("Blur"),
  28. type : "BLUR", // extension
  29. x : 0,
  30. y : 0,
  31. color : 0xff448c6d,
  32. inputs : [
  33. {
  34. id : 0,
  35. node_id : 0,
  36. name : _tr("Color"),
  37. type : "RGBA",
  38. color : 0xffc7c729,
  39. default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
  40. min : 0.0,
  41. max : 1.0,
  42. precision : 100,
  43. display : 0
  44. },
  45. {
  46. id : 0,
  47. node_id : 0,
  48. name : _tr("Strength"),
  49. type : "VALUE",
  50. color : 0xffa1a1a1,
  51. default_value : f32_array_create_x(0.5),
  52. min : 0.0,
  53. max : 1.0,
  54. precision : 100,
  55. display : 0
  56. }
  57. ],
  58. outputs : [ {
  59. id : 0,
  60. node_id : 0,
  61. name : _tr("Color"),
  62. type : "RGBA",
  63. color : 0xffc7c729,
  64. default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
  65. min : 0.0,
  66. max : 1.0,
  67. precision : 100,
  68. display : 0
  69. } ],
  70. buttons : [],
  71. width : 0,
  72. flags : 0
  73. };