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- function brick_texture_node_init() {
- array_push(nodes_material_texture, brick_texture_node_def);
- map_set(parser_material_node_vectors, "TEX_BRICK", brick_texture_node_vector);
- map_set(parser_material_node_values, "TEX_BRICK", brick_texture_node_value);
- }
- let str_tex_brick: string = "\
- fun tex_brick_noise(n: int): float { \
- var nn: int; \
- n = (n >> 13) ^ n; \
- /*nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 0x7fffffff;*/ \
- nn = (n * (n * n * 60493 + 19990303) + 1376312589) & 2147483647; \
- return 0.5 * float(nn) / 1073741824.0; \
- } \
- fun tex_brick(p: float3, c1: float3, c2: float3, c3: float3): float3 { \
- var brick_size: float3 = float3(0.9, 0.49, 0.49); \
- var mortar_size: float3 = float3(0.05, 0.1, 0.1); \
- p /= brick_size / 2.0; \
- if (frac(p.y * 0.5) > 0.5) { p.x += 0.5; } \
- var col: float = floor(p.x / (brick_size.x + (mortar_size.x * 2.0))); \
- var row: float = p.y; \
- p = frac3(p); \
- var b: float3 = step3(p, 1.0 - mortar_size); \
- /*var tint: float = min(max(tex_brick_noise((int(col) << 16) + (int(row) & 0xffff)), 0.0), 1.0);*/ \
- var tint: float = min(max(tex_brick_noise((int(col) << 16) + (int(row) & 65535)), 0.0), 1.0); \
- return lerp3(c3, lerp3(c1, c2, tint), b.x * b.y * b.z); \
- } \
- fun tex_brick_f(p: float3): float { \
- p /= float3(0.9, 0.49, 0.49) / 2.0; \
- if (frac(p.y * 0.5) > 0.5) { p.x += 0.5; } \
- p = frac3(p); \
- var b: float3 = step3(p, float3(0.95, 0.9, 0.9)); \
- return lerp(1.0, 0.0, b.x * b.y * b.z); \
- } \
- ";
- function brick_texture_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
- node_shader_add_function(parser_material_kong, str_tex_brick);
- let co: string = parser_material_get_coord(node);
- let col1: string = parser_material_parse_vector_input(node.inputs[1]);
- let col2: string = parser_material_parse_vector_input(node.inputs[2]);
- let col3: string = parser_material_parse_vector_input(node.inputs[3]);
- let scale: string = parser_material_parse_value_input(node.inputs[4]);
- let res: string = "tex_brick(" + co + " * " + scale + ", " + col1 + ", " + col2 + ", " + col3 + ")";
- return res;
- }
- function brick_texture_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
- node_shader_add_function(parser_material_kong, str_tex_brick);
- let co: string = parser_material_get_coord(node);
- let scale: string = parser_material_parse_value_input(node.inputs[4]);
- let res: string = "tex_brick_f(" + co + " * " + scale + ")";
- return res;
- }
- let brick_texture_node_def: ui_node_t = {
- id : 0,
- name : _tr("Brick Texture"),
- type : "TEX_BRICK",
- x : 0,
- y : 0,
- color : 0xff4982a0,
- inputs : [
- {
- id : 0,
- node_id : 0,
- name : _tr("Vector"),
- type : "VECTOR",
- color : 0xff6363c7,
- default_value : f32_array_create_xyz(0.0, 0.0, 0.0),
- min : 0.0,
- max : 1.0,
- precision : 100,
- display : 0
- },
- {
- id : 0,
- node_id : 0,
- name : _tr("Color 1"),
- type : "RGBA",
- color : 0xffc7c729,
- default_value : f32_array_create_xyz(0.8, 0.8, 0.8),
- min : 0.0,
- max : 1.0,
- precision : 100,
- display : 0
- },
- {
- id : 0,
- node_id : 0,
- name : _tr("Color 2"),
- type : "RGBA",
- color : 0xffc7c729,
- default_value : f32_array_create_xyz(0.2, 0.2, 0.2),
- min : 0.0,
- max : 1.0,
- precision : 100,
- display : 0
- },
- {
- id : 0,
- node_id : 0,
- name : _tr("Mortar"),
- type : "RGBA",
- color : 0xffc7c729,
- default_value : f32_array_create_xyz(0.0, 0.0, 0.0),
- min : 0.0,
- max : 1.0,
- precision : 100,
- display : 0
- },
- {
- id : 0,
- node_id : 0,
- name : _tr("Scale"),
- type : "VALUE",
- color : 0xffa1a1a1,
- default_value : f32_array_create_x(5.0),
- min : 0.0,
- max : 10.0,
- precision : 100,
- display : 0
- }
- ],
- outputs : [
- {
- id : 0,
- node_id : 0,
- name : _tr("Color"),
- type : "RGBA",
- color : 0xffc7c729,
- default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
- min : 0.0,
- max : 1.0,
- precision : 100,
- display : 0
- },
- {
- id : 0,
- node_id : 0,
- name : _tr("Factor"),
- type : "VALUE",
- color : 0xffa1a1a1,
- default_value : f32_array_create_x(1.0),
- min : 0.0,
- max : 1.0,
- precision : 100,
- display : 0
- }
- ],
- buttons : [],
- width : 0,
- flags : 0
- };
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