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- function camera_texture_node_init() {
- array_push(nodes_material_texture, camera_texture_node_def);
- map_set(parser_material_node_vectors, "TEX_CAMERA", camera_texture_node_vector);
- }
- function camera_texture_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
- let tex_name: string = "texcamera_" + parser_material_node_name(node);
- node_shader_add_texture(parser_material_kong, "" + tex_name, "_camera_texture");
- let store: string = parser_material_store_var_name(node);
- parser_material_write(parser_material_kong, "var " + store + "_res: float3 = sample(" + tex_name + ", sampler_linear, tex_coord).rgb;");
- return store + "_res";
- }
- let camera_texture_node_def: ui_node_t = {
- id : 0,
- name : _tr("Camera Texture"),
- type : "TEX_CAMERA", // extension
- x : 0,
- y : 0,
- color : 0xff4982a0,
- inputs : [],
- outputs : [ {
- id : 0,
- node_id : 0,
- name : _tr("Color"),
- type : "RGBA",
- color : 0xffc7c729,
- default_value : f32_array_create_xyzw(0.8, 0.8, 0.8, 1.0),
- min : 0.0,
- max : 1.0,
- precision : 100,
- display : 0
- } ],
- buttons : [],
- width : 0,
- flags : 0
- };
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