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- let str_tex_gabor: string = "\
- fun gabor_hash3(p: float3): float3 { \
- var q: float3 = float3(dot(p, float3(127.1, 311.7, 74.7)), \
- dot(p, float3(269.5, 183.3, 246.1)), \
- dot(p, float3(113.5, 271.9, 124.6))); \
- return frac3(float3(sin(q.x) * 43758.5453, sin(q.y) * 43758.5453, sin(q.z) * 43758.5453)); \
- } \
- fun gabor_hash1(p: float3): float { \
- return frac(sin(dot(p, float3(12.9898, 78.233, 53.539))) * 43758.5453); \
- } \
- fun gabor_random_unit_vector(p: float3): float3 { \
- var h1: float = gabor_hash1(p); \
- var h2: float = gabor_hash1(p + float3(1.1, 1.1, 1.1)); \
- var theta: float = acos(2.0 * h1 - 1.0); \
- var phi: float = 2.0 * 3.14159 * h2; \
- var sin_theta: float = sin(theta); \
- return float3(sin_theta * cos(phi), sin_theta * sin(phi), cos(theta)); \
- } \
- fun tex_gabor(co: float3, scale: float, frequency: float, anisotropy: float, orientation: float3): float3 { \
- var p: float3 = co * scale; \
- var ip: float3 = floor3(p); \
- var fp: float3 = frac3(p); \
- var value: float = 0.0; \
- var intensity: float = 0.0; \
- var phase_sin: float = 0.0; \
- var phase_cos: float = 0.0; \
- var pi: float = 3.14159; \
- var a: float = 1.0; \
- for (var k: int = 0; k <= 2; k += 1) { \
- for (var j: int = 0; j <= 2; j += 1) { \
- for (var i: int = 0; i <= 2; i += 1) { \
- var b: float3 = float3(float(i - 1), float(j - 1), float(k - 1)); \
- var h: float3 = gabor_hash3(ip + b); \
- var r: float3 = b - fp + h; \
- var dir: float3 = normalize(orientation); \
- if (anisotropy < 1.0) { \
- var hr_p: float3 = ip + b + float3(2.2, 2.2, 2.2);\
- var hr: float = gabor_hash1(hr_p); \
- if (hr > anisotropy) { \
- var dir_p: float3 = ip + b + float3(3.3, 3.3, 3.3);\
- dir = gabor_random_unit_vector(dir_p); \
- } \
- } \
- var dot_rd: float = dot(r, dir); \
- var r_parallel: float3 = dot_rd * dir; \
- var r_perp: float3 = r - r_parallel; \
- var a_parallel: float = a * (1.0 - anisotropy) + 0.001; \
- var a_perp: float = a; \
- var d_eff: float = a_parallel * a_parallel * dot(r_parallel, r_parallel) + a_perp * a_perp * dot(r_perp, r_perp); \
- var g: float = exp(-pi * d_eff); \
- var random_phase: float = 2.0 * pi * gabor_hash1(ip + b + float3(1.1, 1.1, 1.1)); \
- var theta: float = 2.0 * pi * frequency * dot_rd + random_phase; \
- value += g * sin(theta); \
- intensity += g; \
- phase_sin += sin(theta); \
- phase_cos += cos(theta); \
- } \
- } \
- } \
- value = value * 0.5 + 0.5; \
- intensity = intensity * 0.5 + 0.5; \
- var phase: float = atan2(phase_sin, phase_cos) / (2.0 * pi) + 0.5; \
- return float3(value, phase, intensity); \
- } \
- ";
- function gabor_texture_node_init() {
- array_push(nodes_material_texture, gabor_texture_node_def);
- map_set(parser_material_node_values, "TEX_GABOR", gabor_texture_node_value);
- }
- function gabor_texture_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
- node_shader_add_function(parser_material_kong, str_tex_gabor);
- let co: string = parser_material_get_coord(node);
- let scale: string = parser_material_parse_value_input(node.inputs[1]);
- let frequency: string = parser_material_parse_value_input(node.inputs[2]);
- let anisotropy: string = parser_material_parse_value_input(node.inputs[3]);
- let orientation: string = parser_material_parse_vector_input(node.inputs[4]);
- let res: string = "tex_gabor(" + co + ", " + scale + ", " + frequency + ", " + anisotropy + ", " + orientation + ")";
- if (socket == node.outputs[0]) { // Value
- return res + ".x";
- }
- else if (socket == node.outputs[1]) { // Phase
- return res + ".y";
- }
- else { // Intensity
- return res + ".z";
- }
- }
- let gabor_texture_node_def: ui_node_t = {
- id: 0,
- name: _tr("Gabor Texture"),
- type: "TEX_GABOR",
- x: 0,
- y: 0,
- color: 0xff4982a0,
- inputs: [
- {
- id: 0,
- node_id: 0,
- name: _tr("Vector"),
- type: "VECTOR",
- color: 0xff6363c7,
- default_value: f32_array_create_xyz(0.0, 0.0, 0.0),
- min: 0.0,
- max: 1.0,
- precision: 100,
- display: 0
- },
- {
- id: 0,
- node_id: 0,
- name: _tr("Scale"),
- type: "VALUE",
- color: 0xffa1a1a1,
- default_value: f32_array_create_x(5.0),
- min: 0.0,
- max: 10.0,
- precision: 100,
- display: 0
- },
- {
- id: 0,
- node_id: 0,
- name: _tr("Frequency"),
- type: "VALUE",
- color: 0xffa1a1a1,
- default_value: f32_array_create_x(1.0),
- min: 0.0,
- max: 10.0,
- precision: 100,
- display: 0
- },
- {
- id: 0,
- node_id: 0,
- name: _tr("Anisotropy"),
- type: "VALUE",
- color: 0xffa1a1a1,
- default_value: f32_array_create_x(0.0),
- min: 0.0,
- max: 1.0,
- precision: 100,
- display: 0
- },
- {
- id: 0,
- node_id: 0,
- name: _tr("Orientation"),
- type: "VECTOR",
- color: 0xff6363c7,
- default_value: f32_array_create_xyz(1.0, 0.0, 0.0),
- min: 0.0,
- max: 1.0,
- precision: 100,
- display: 0
- }
- ],
- outputs: [
- {
- id: 0,
- node_id: 0,
- name: _tr("Value"),
- type: "VALUE",
- color: 0xffa1a1a1,
- default_value: f32_array_create_x(0.5),
- min: 0.0,
- max: 1.0,
- precision: 100,
- display: 0
- },
- {
- id: 0,
- node_id: 0,
- name: _tr("Phase"),
- type: "VALUE",
- color: 0xffa1a1a1,
- default_value: f32_array_create_x(0.5),
- min: 0.0,
- max: 1.0,
- precision: 100,
- display: 0
- },
- {
- id: 0,
- node_id: 0,
- name: _tr("Intensity"),
- type: "VALUE",
- color: 0xffa1a1a1,
- default_value: f32_array_create_x(0.5),
- min: 0.0,
- max: 1.0,
- precision: 100,
- display: 0
- }
- ],
- buttons: [
- {
- name: _tr("Dimensions"),
- type: "ENUM",
- output: -1,
- default_value: f32_array_create_x(1),
- data: u8_array_create_from_string(_tr("2D") + "\n" + _tr("3D")),
- min: 0.0,
- max: 1.0,
- precision: 100,
- height: 0
- }
- ],
- width: 0,
- flags: 0
- };
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