image_texture_node.ts 8.0 KB

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  1. enum color_space_t {
  2. AUTO, // sRGB for base color, otherwise linear
  3. LINEAR,
  4. SRGB,
  5. DIRECTX_NORMAL_MAP,
  6. }
  7. function image_texture_node_init() {
  8. array_push(nodes_material_texture, image_texture_node_def);
  9. map_set(parser_material_node_vectors, "TEX_IMAGE", image_texture_node_vector);
  10. map_set(parser_material_node_values, "TEX_IMAGE", image_texture_node_value);
  11. }
  12. function parser_material_texture_store(node: ui_node_t, tex: bind_tex_t, tex_name: string, color_space: i32): string {
  13. array_push(parser_material_matcon.bind_textures, tex);
  14. node_shader_context_add_elem(parser_material_kong.context, "tex", "short2norm");
  15. node_shader_add_texture(parser_material_kong, "" + tex_name);
  16. let uv_name: string = "";
  17. if (node.type == "TEX_IMAGE" && parser_material_get_input_link(node.inputs[0]) != null) {
  18. uv_name = parser_material_parse_vector_input(node.inputs[0]);
  19. }
  20. else {
  21. uv_name = parser_material_tex_coord;
  22. }
  23. let tex_store: string = parser_material_store_var_name(node);
  24. if (parser_material_sample_keep_aspect) {
  25. node_shader_add_constant(parser_material_kong, tex_name + "_size: float2", "_size(" + tex_name + ")");
  26. parser_material_write(parser_material_kong, "var " + tex_store + "_size: float2 = constants." + tex_name + "_size;");
  27. parser_material_write(parser_material_kong, "var " + tex_store + "_ax: float = " + tex_store + "_size.x / " + tex_store + "_size.y;");
  28. parser_material_write(parser_material_kong, "var " + tex_store + "_ay: float = " + tex_store + "_size.y / " + tex_store + "_size.x;");
  29. parser_material_write(parser_material_kong, "var " + tex_store + "_uv: float2 = ((" + uv_name + ".xy / float(" + parser_material_sample_uv_scale +
  30. ") - float2(0.5, 0.5)) * float2(max(" + tex_store + "_ay, 1.0), max(" + tex_store +
  31. "_ax, 1.0))) + float2(0.5, 0.5);");
  32. parser_material_write(parser_material_kong, "if (" + tex_store + "_uv.x < 0.0 || " + tex_store + "_uv.y < 0.0 || " + tex_store + "_uv.x > 1.0 || " +
  33. tex_store + "_uv.y > 1.0) { discard; }");
  34. parser_material_write(parser_material_kong, tex_store + "_uv = " + tex_store + "_uv * float(" + parser_material_sample_uv_scale + ");");
  35. uv_name = tex_store + "_uv";
  36. }
  37. if (parser_material_triplanar) {
  38. parser_material_write(parser_material_kong, "var " + tex_store + ": float4 = float4(0.0, 0.0, 0.0, 0.0);");
  39. parser_material_write(parser_material_kong, "if (tex_coord_blend.x > 0.0) {" + tex_store + " += sample(" + tex_name + ", sampler_linear, " + uv_name +
  40. ".xy) * tex_coord_blend.x; }");
  41. parser_material_write(parser_material_kong, "if (tex_coord_blend.y > 0.0) {" + tex_store + " += sample(" + tex_name + ", sampler_linear, " + uv_name +
  42. "1.xy) * tex_coord_blend.y; }");
  43. parser_material_write(parser_material_kong, "if (tex_coord_blend.z > 0.0) {" + tex_store + " += sample(" + tex_name + ", sampler_linear, " + uv_name +
  44. "2.xy) * tex_coord_blend.z; }");
  45. }
  46. else {
  47. if (parser_material_is_frag) {
  48. map_set(parser_material_texture_map, tex_store, "sample(" + tex_name + ", sampler_linear, " + uv_name + ".xy)");
  49. parser_material_write(parser_material_kong, "var " + tex_store + ": float4 = sample(" + tex_name + ", sampler_linear, " + uv_name + ".xy);");
  50. }
  51. else {
  52. map_set(parser_material_texture_map, tex_store, "sample_lod(" + tex_name + ", sampler_linear, " + uv_name + ".xy, 0.0)");
  53. parser_material_write(parser_material_kong,
  54. "var " + tex_store + ": float4 = sample_lod(" + tex_name + ", sampler_linear, " + uv_name + ".xy, 0.0);");
  55. }
  56. if (!ends_with(tex.file, ".jpg")) { // Pre-mult alpha
  57. parser_material_write(parser_material_kong, tex_store + ".rgb = " + tex_store + ".rgb * " + tex_store + ".a;");
  58. }
  59. }
  60. if (parser_material_transform_color_space) {
  61. // Base color socket auto-converts from sRGB to linear
  62. if (color_space == color_space_t.LINEAR && parser_material_parsing_basecolor) { // Linear to sRGB
  63. parser_material_write(parser_material_kong, tex_store + ".rgb = pow3(" + tex_store + ".rgb, float3(2.2, 2.2, 2.2));");
  64. }
  65. else if (color_space == color_space_t.SRGB && !parser_material_parsing_basecolor) { // sRGB to linear
  66. parser_material_write(parser_material_kong, tex_store + ".rgb = pow3(" + tex_store + ".rgb, float3(1.0 / 2.2, 1.0 / 2.2, 1.0 / 2.2));");
  67. }
  68. else if (color_space == color_space_t.DIRECTX_NORMAL_MAP) { // DirectX normal map to OpenGL normal map
  69. parser_material_write(parser_material_kong, tex_store + ".y = 1.0 - " + tex_store + ".y;");
  70. }
  71. }
  72. return tex_store;
  73. }
  74. function parser_material_make_texture(image_node: ui_node_t, tex_name: string): bind_tex_t {
  75. let i: i32 = image_node.buttons[0].default_value[0];
  76. if (i > 9000) { // 9999 - Texture deleted, use pink now
  77. return null;
  78. }
  79. let filepath: string = parser_material_enum_data(base_enum_texts(image_node.type)[i]);
  80. if (filepath == "" || string_index_of(filepath, ".") == -1) {
  81. return null;
  82. }
  83. return parser_material_make_bind_tex(tex_name, filepath);
  84. }
  85. function image_texture_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
  86. // Already fetched
  87. if (array_index_of(parser_material_parsed, parser_material_res_var_name(node, node.outputs[1])) >= 0) { // TODO: node.outputs[0]
  88. let varname: string = parser_material_store_var_name(node);
  89. return varname + ".rgb";
  90. }
  91. let tex_name: string = parser_material_node_name(node);
  92. let tex: bind_tex_t = parser_material_make_texture(node, tex_name);
  93. if (tex != null) {
  94. let color_space: i32 = node.buttons[1].default_value[0];
  95. let texstore: string = parser_material_texture_store(node, tex, tex_name, color_space);
  96. return texstore + ".rgb";
  97. }
  98. else {
  99. let tex_store: string = parser_material_store_var_name(node); // Pink color for missing texture
  100. parser_material_write(parser_material_kong, "var " + tex_store + ": float4 = float4(1.0, 0.0, 1.0, 1.0);");
  101. return tex_store + ".rgb";
  102. }
  103. }
  104. function image_texture_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
  105. // Already fetched
  106. if (array_index_of(parser_material_parsed, parser_material_res_var_name(node, node.outputs[0])) >= 0) { // TODO: node.outputs[1]
  107. let varname: string = parser_material_store_var_name(node);
  108. return varname + ".a";
  109. }
  110. let tex_name: string = parser_material_node_name(node);
  111. let tex: bind_tex_t = parser_material_make_texture(node, tex_name);
  112. if (tex != null) {
  113. let color_space: i32 = node.buttons[1].default_value[0];
  114. let texstore: string = parser_material_texture_store(node, tex, tex_name, color_space);
  115. return texstore + ".a";
  116. }
  117. return "0.0";
  118. }
  119. let image_texture_node_def: ui_node_t = {
  120. id : 0,
  121. name : _tr("Image Texture"),
  122. type : "TEX_IMAGE",
  123. x : 0,
  124. y : 0,
  125. color : 0xff4982a0,
  126. inputs : [ {
  127. id : 0,
  128. node_id : 0,
  129. name : _tr("Vector"),
  130. type : "VECTOR",
  131. color : 0xff6363c7,
  132. default_value : f32_array_create_xyz(0.0, 0.0, 0.0),
  133. min : 0.0,
  134. max : 1.0,
  135. precision : 100,
  136. display : 0
  137. } ],
  138. outputs : [
  139. {
  140. id : 0,
  141. node_id : 0,
  142. name : _tr("Color"),
  143. type : "RGBA",
  144. color : 0xffc7c729,
  145. default_value : f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
  146. min : 0.0,
  147. max : 1.0,
  148. precision : 100,
  149. display : 0
  150. },
  151. {
  152. id : 0,
  153. node_id : 0,
  154. name : _tr("Alpha"),
  155. type : "VALUE",
  156. color : 0xffa1a1a1,
  157. default_value : f32_array_create_x(1.0),
  158. min : 0.0,
  159. max : 1.0,
  160. precision : 100,
  161. display : 0
  162. }
  163. ],
  164. buttons : [
  165. {
  166. name : _tr("File"),
  167. type : "ENUM",
  168. output : -1,
  169. default_value : f32_array_create_x(0),
  170. data : u8_array_create_from_string(""),
  171. min : 0.0,
  172. max : 1.0,
  173. precision : 100,
  174. height : 0
  175. },
  176. {
  177. name : _tr("Color Space"),
  178. type : "ENUM",
  179. output : -1,
  180. default_value : f32_array_create_x(0),
  181. data : u8_array_create_from_string(_tr("Auto") + "\n" + _tr("Linear") + "\n" + _tr("sRGB") + "\n" + _tr("DirectX Normal Map")),
  182. min : 0.0,
  183. max : 1.0,
  184. precision : 100,
  185. height : 0
  186. }
  187. ],
  188. width : 0,
  189. flags : 0
  190. };