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- function text_texture_node_init() {
- array_push(nodes_material_texture, text_texture_node_def);
- map_set(parser_material_node_vectors, "TEX_TEXT", text_texture_node_vector);
- map_set(parser_material_node_values, "TEX_TEXT", text_texture_node_value);
- }
- function _parser_material_cache_tex_text_node(file: string, text: string) {
- if (map_get(data_cached_images, file) == null) {
- sys_notify_on_next_frame(function(text: string) {
- let _text_tool_text: string = context_raw.text_tool_text;
- let _text_tool_image: gpu_texture_t = context_raw.text_tool_image;
- context_raw.text_tool_text = text;
- context_raw.text_tool_image = null;
- util_render_make_text_preview();
- let file: string = "tex_text_" + text;
- // TODO: remove old cache
- map_set(data_cached_images, file, context_raw.text_tool_image);
- context_raw.text_tool_text = _text_tool_text;
- context_raw.text_tool_image = _text_tool_image;
- }, text);
- }
- }
- function text_texture_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
- let tex_name: string = parser_material_node_name(node);
- let text_buffer: buffer_t = node.buttons[0].default_value;
- let text: string = sys_buffer_to_string(text_buffer);
- let file: string = "tex_text_" + text;
- _parser_material_cache_tex_text_node(file, text);
- let tex: bind_tex_t = parser_material_make_bind_tex(tex_name, file);
- let texstore: string = parser_material_texture_store(node, tex, tex_name, color_space_t.AUTO);
- return texstore + ".rrr";
- }
- function text_texture_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
- let tex_name: string = parser_material_node_name(node);
- let text_buffer: buffer_t = node.buttons[0].default_value;
- let text: string = sys_buffer_to_string(text_buffer);
- let file: string = "tex_text_" + text;
- _parser_material_cache_tex_text_node(file, text);
- let tex: bind_tex_t = parser_material_make_bind_tex(tex_name, file);
- let texstore: string = parser_material_texture_store(node, tex, tex_name, color_space_t.AUTO);
- return texstore + ".r";
- }
- let text_texture_node_def: ui_node_t = {
- id : 0,
- name : _tr("Text Texture"),
- type : "TEX_TEXT", // extension
- x : 0,
- y : 0,
- color : 0xff4982a0,
- inputs : [ {
- id : 0,
- node_id : 0,
- name : _tr("Vector"),
- type : "VECTOR",
- color : 0xff6363c7,
- default_value : f32_array_create_xyz(0.0, 0.0, 0.0),
- min : 0.0,
- max : 1.0,
- precision : 100,
- display : 0
- } ],
- outputs : [
- {
- id : 0,
- node_id : 0,
- name : _tr("Color"),
- type : "RGBA",
- color : 0xffc7c729,
- default_value : f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
- min : 0.0,
- max : 1.0,
- precision : 100,
- display : 0
- },
- {
- id : 0,
- node_id : 0,
- name : _tr("Alpha"),
- type : "VALUE",
- color : 0xffa1a1a1,
- default_value : f32_array_create_x(1.0),
- min : 0.0,
- max : 1.0,
- precision : 100,
- display : 0
- }
- ],
- buttons : [ {
- name : "text",
- type : "STRING",
- output : -1,
- default_value : f32_array_create_x(0), // "",
- data : null,
- min : 0.0,
- max : 1.0,
- precision : 100,
- height : 0
- } ],
- width : 0,
- flags : 0
- };
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