text_texture_node.ts 3.1 KB

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  1. function text_texture_node_init() {
  2. array_push(nodes_material_texture, text_texture_node_def);
  3. map_set(parser_material_node_vectors, "TEX_TEXT", text_texture_node_vector);
  4. map_set(parser_material_node_values, "TEX_TEXT", text_texture_node_value);
  5. }
  6. function _parser_material_cache_tex_text_node(file: string, text: string) {
  7. if (map_get(data_cached_images, file) == null) {
  8. sys_notify_on_next_frame(function(text: string) {
  9. let _text_tool_text: string = context_raw.text_tool_text;
  10. let _text_tool_image: gpu_texture_t = context_raw.text_tool_image;
  11. context_raw.text_tool_text = text;
  12. context_raw.text_tool_image = null;
  13. util_render_make_text_preview();
  14. let file: string = "tex_text_" + text;
  15. // TODO: remove old cache
  16. map_set(data_cached_images, file, context_raw.text_tool_image);
  17. context_raw.text_tool_text = _text_tool_text;
  18. context_raw.text_tool_image = _text_tool_image;
  19. }, text);
  20. }
  21. }
  22. function text_texture_node_vector(node: ui_node_t, socket: ui_node_socket_t): string {
  23. let tex_name: string = parser_material_node_name(node);
  24. let text_buffer: buffer_t = node.buttons[0].default_value;
  25. let text: string = sys_buffer_to_string(text_buffer);
  26. let file: string = "tex_text_" + text;
  27. _parser_material_cache_tex_text_node(file, text);
  28. let tex: bind_tex_t = parser_material_make_bind_tex(tex_name, file);
  29. let texstore: string = parser_material_texture_store(node, tex, tex_name, color_space_t.AUTO);
  30. return texstore + ".rrr";
  31. }
  32. function text_texture_node_value(node: ui_node_t, socket: ui_node_socket_t): string {
  33. let tex_name: string = parser_material_node_name(node);
  34. let text_buffer: buffer_t = node.buttons[0].default_value;
  35. let text: string = sys_buffer_to_string(text_buffer);
  36. let file: string = "tex_text_" + text;
  37. _parser_material_cache_tex_text_node(file, text);
  38. let tex: bind_tex_t = parser_material_make_bind_tex(tex_name, file);
  39. let texstore: string = parser_material_texture_store(node, tex, tex_name, color_space_t.AUTO);
  40. return texstore + ".r";
  41. }
  42. let text_texture_node_def: ui_node_t = {
  43. id : 0,
  44. name : _tr("Text Texture"),
  45. type : "TEX_TEXT", // extension
  46. x : 0,
  47. y : 0,
  48. color : 0xff4982a0,
  49. inputs : [ {
  50. id : 0,
  51. node_id : 0,
  52. name : _tr("Vector"),
  53. type : "VECTOR",
  54. color : 0xff6363c7,
  55. default_value : f32_array_create_xyz(0.0, 0.0, 0.0),
  56. min : 0.0,
  57. max : 1.0,
  58. precision : 100,
  59. display : 0
  60. } ],
  61. outputs : [
  62. {
  63. id : 0,
  64. node_id : 0,
  65. name : _tr("Color"),
  66. type : "RGBA",
  67. color : 0xffc7c729,
  68. default_value : f32_array_create_xyzw(0.0, 0.0, 0.0, 1.0),
  69. min : 0.0,
  70. max : 1.0,
  71. precision : 100,
  72. display : 0
  73. },
  74. {
  75. id : 0,
  76. node_id : 0,
  77. name : _tr("Alpha"),
  78. type : "VALUE",
  79. color : 0xffa1a1a1,
  80. default_value : f32_array_create_x(1.0),
  81. min : 0.0,
  82. max : 1.0,
  83. precision : 100,
  84. display : 0
  85. }
  86. ],
  87. buttons : [ {
  88. name : "text",
  89. type : "STRING",
  90. output : -1,
  91. default_value : f32_array_create_x(0), // "",
  92. data : null,
  93. min : 0.0,
  94. max : 1.0,
  95. precision : 100,
  96. height : 0
  97. } ],
  98. width : 0,
  99. flags : 0
  100. };