| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146 |
- /// if (arm_windows || arm_linux || arm_macos)
- let nodes_material_categories: string[] = [ _tr("Input"), _tr("Texture"), _tr("Color"), _tr("Utilities"), _tr("Neural"), _tr("Group") ];
- /// else
- let nodes_material_categories: string[] = [ _tr("Input"), _tr("Texture"), _tr("Color"), _tr("Utilities"), _tr("Group") ];
- /// end
- let nodes_material_input: ui_node_t[];
- let nodes_material_texture: ui_node_t[];
- let nodes_material_color: ui_node_t[];
- let nodes_material_utilities: ui_node_t[];
- let nodes_material_neural: ui_node_t[];
- let nodes_material_group: ui_node_t[];
- type node_list_t = ui_node_t[];
- let nodes_material_list: node_list_t[] = null;
- function nodes_material_init() {
- if (nodes_material_list != null) {
- return;
- }
- nodes_material_input = [];
- attribute_node_init();
- camera_data_node_init();
- rgb_node_init(); // color_node_init
- fresnel_node_init();
- geometry_node_init();
- layer_node_init();
- layer_mask_node_init();
- layer_weight_node_init();
- material_node_init();
- object_info_node_init();
- picker_node_init();
- script_node_init();
- shader_node_init();
- tangent_node_init();
- texture_coordinate_node_init();
- uv_map_node_init();
- value_node_init();
- wireframe_node_init();
- nodes_material_texture = [];
- brick_texture_node_init();
- camera_texture_node_init();
- checker_texture_node_init();
- curvature_bake_node_init();
- gradient_texture_node_init();
- image_texture_node_init();
- text_texture_node_init();
- magic_texture_node_init();
- noise_texture_node_init();
- voronoi_texture_node_init();
- wave_texture_node_init();
- gabor_texture_node_init();
- nodes_material_color = [];
- blur_node_init();
- brightness_contrast_node_init();
- gamma_node_init();
- hue_saturation_value_node_init();
- invert_color_node_init();
- mix_color_node_init();
- quantize_node_init();
- replace_color_node_init();
- warp_node_init();
- nodes_material_utilities = [];
- bump_node_init();
- mapping_node_init();
- mix_normal_map_node_init();
- normal_node_init();
- normal_map_node_init();
- vector_curves_node_init();
- clamp_node_init();
- color_ramp_node_init();
- color_mask_node_init();
- combine_xyz_node_init();
- map_range_node_init();
- math2_node_init();
- rgb_to_bw_node_init();
- separate_xyz_node_init();
- vector_math2_node_init();
- /// if (arm_windows || arm_linux || arm_macos)
- nodes_material_neural = [];
- edit_image_node_init();
- /// if arm_windows
- image_to_3d_mesh_node_init();
- /// end
- image_to_depth_node_init();
- image_to_normal_map_node_init();
- image_to_pbr_node_init();
- inpaint_image_node_init();
- outpaint_image_node_init();
- text_to_image_node_init();
- tile_image_node_init();
- upscale_image_node_init();
- vary_image_node_init();
- /// end
- nodes_material_group = [];
- group_node_init();
- /// if (arm_windows || arm_linux || arm_macos)
- nodes_material_list =
- [ nodes_material_input, nodes_material_texture, nodes_material_color, nodes_material_utilities, nodes_material_neural, nodes_material_group ];
- /// else
- nodes_material_list = [ nodes_material_input, nodes_material_texture, nodes_material_color, nodes_material_utilities, nodes_material_group ];
- /// end
- }
- function nodes_material_get_node_t(node_type: string): ui_node_t {
- for (let i: i32 = 0; i < nodes_material_list.length; ++i) {
- let c: ui_node_t[] = nodes_material_list[i];
- for (let i: i32 = 0; i < c.length; ++i) {
- let n: ui_node_t = c[i];
- if (n.type == node_type) {
- return n;
- }
- }
- }
- return null;
- }
- function nodes_material_create_node(node_type: string, group: node_group_t = null): ui_node_t {
- let n: ui_node_t = nodes_material_get_node_t(node_type);
- if (n == null) {
- return null;
- }
- let canvas: ui_node_canvas_t = group != null ? group.canvas : ui_nodes_get_canvas();
- let nodes: ui_nodes_t = group != null ? group.nodes : context_raw.material.nodes;
- let node: ui_node_t = ui_nodes_make_node(n, nodes, canvas);
- array_push(canvas.nodes, node);
- return node;
- }
|