render_path_base.ts 15 KB

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  1. let render_path_base_taa_frame: i32 = 0;
  2. let render_path_base_super_sample: f32 = 1.0;
  3. let render_path_base_last_x: f32 = -1.0;
  4. let render_path_base_last_y: f32 = -1.0;
  5. let render_path_base_bloom_mipmaps: render_target_t[];
  6. let render_path_base_bloom_current_mip: i32 = 0;
  7. let render_path_base_bloom_sample_scale: f32;
  8. let render_path_base_buf_swapped: bool = false;
  9. function render_path_base_init() {
  10. pipes_init();
  11. const_data_create_screen_aligned_data();
  12. render_path_base_super_sample = config_raw.rp_supersample;
  13. }
  14. function render_path_base_apply_config() {
  15. if (render_path_base_super_sample != config_raw.rp_supersample) {
  16. render_path_base_super_sample = config_raw.rp_supersample;
  17. let keys: string[] = map_keys(render_path_render_targets);
  18. for (let i: i32 = 0; i < keys.length; ++i) {
  19. let rt: render_target_t = map_get(render_path_render_targets, keys[i]);
  20. if (rt.width == 0) {
  21. rt.scale = render_path_base_super_sample;
  22. }
  23. }
  24. render_path_resize();
  25. }
  26. }
  27. function render_path_base_get_super_sampling(): f32 {
  28. return render_path_base_super_sample;
  29. }
  30. function render_path_base_draw_compass() {
  31. compass_render();
  32. }
  33. function render_path_base_begin() {
  34. // Begin split
  35. if (context_raw.split_view && !context_raw.paint2d_view) {
  36. if (context_raw.view_index_last == -1 && context_raw.view_index == -1) {
  37. // Begin split, draw right viewport first
  38. context_raw.view_index = 1;
  39. }
  40. else {
  41. // Set current viewport
  42. context_raw.view_index = mouse_view_x() > base_w() / 2 ? 1 : 0;
  43. }
  44. let cam: camera_object_t = scene_camera;
  45. if (context_raw.view_index_last > -1) {
  46. // Save current viewport camera
  47. camera_views[context_raw.view_index_last].v = mat4_clone(cam.base.transform.local);
  48. }
  49. let decal: bool = context_is_decal();
  50. if (context_raw.view_index_last != context_raw.view_index || decal) {
  51. // Redraw on current viewport change
  52. context_raw.ddirty = 1;
  53. }
  54. transform_set_matrix(cam.base.transform, camera_views[context_raw.view_index].v);
  55. camera_object_build_mat(cam);
  56. camera_object_build_proj(cam);
  57. }
  58. // Match projection matrix jitter
  59. let skip_taa: bool =
  60. context_raw.split_view || context_raw.viewport_mode == viewport_mode_t.PATH_TRACE || context_raw.camera_type == camera_type_t.ORTHOGRAPHIC ||
  61. ((context_raw.tool == tool_type_t.CLONE || context_raw.tool == tool_type_t.BLUR || context_raw.tool == tool_type_t.SMUDGE) && context_raw.pdirty > 0);
  62. scene_camera.frame = skip_taa ? 0 : render_path_base_taa_frame;
  63. camera_object_proj_jitter(scene_camera);
  64. camera_object_build_mat(scene_camera);
  65. }
  66. function render_path_base_end() {
  67. // End split
  68. context_raw.view_index_last = context_raw.view_index;
  69. context_raw.view_index = -1;
  70. if (context_raw.foreground_event && !mouse_down()) {
  71. context_raw.foreground_event = false;
  72. context_raw.pdirty = 0;
  73. }
  74. render_path_base_taa_frame++;
  75. }
  76. function render_path_base_ssaa4(): bool {
  77. return config_raw.rp_supersample == 4;
  78. }
  79. function render_path_base_is_cached(): bool {
  80. if (iron_window_width() == 0 || iron_window_height() == 0) {
  81. return true;
  82. }
  83. let mx: f32 = render_path_base_last_x;
  84. let my: f32 = render_path_base_last_y;
  85. render_path_base_last_x = mouse_view_x();
  86. render_path_base_last_y = mouse_view_y();
  87. if (context_raw.ddirty <= 0 && context_raw.rdirty <= 0 && context_raw.pdirty <= 0) {
  88. if (mx != render_path_base_last_x || my != render_path_base_last_y || iron_mouse_is_locked()) {
  89. context_raw.ddirty = 0;
  90. }
  91. if (context_raw.ddirty > -6) {
  92. // Accumulate taa frames
  93. context_raw.ddirty--;
  94. return false;
  95. }
  96. if (context_raw.ddirty > -12) {
  97. render_path_set_target("");
  98. render_path_bind_target("last", "tex");
  99. if (render_path_base_ssaa4()) {
  100. render_path_draw_shader("Scene/supersample_resolve/supersample_resolveRGBA64");
  101. }
  102. else {
  103. render_path_draw_shader("Scene/copy_pass/copy_pass");
  104. }
  105. render_path_paint_commands_cursor();
  106. context_raw.ddirty--;
  107. }
  108. render_path_base_end();
  109. return true;
  110. }
  111. return false;
  112. }
  113. function render_path_base_commands(draw_commands: () => void) {
  114. if (render_path_base_is_cached()) {
  115. return;
  116. }
  117. render_path_base_begin();
  118. render_path_paint_begin();
  119. render_path_base_draw_split(draw_commands);
  120. render_path_base_draw_gbuffer();
  121. render_path_paint_draw();
  122. if (context_raw.viewport_mode == viewport_mode_t.PATH_TRACE) {
  123. let use_live_layer: bool = context_raw.tool == tool_type_t.MATERIAL;
  124. render_path_raytrace_draw(use_live_layer);
  125. context_raw.foreground_event = false;
  126. render_path_base_end();
  127. return;
  128. }
  129. draw_commands();
  130. render_path_paint_commands_cursor();
  131. render_path_paint_end();
  132. render_path_base_end();
  133. }
  134. function render_path_base_draw_bloom(source: string, target: string) {
  135. if (config_raw.rp_bloom == false) {
  136. return;
  137. }
  138. if (render_path_base_bloom_mipmaps == null) {
  139. render_path_base_bloom_mipmaps = [];
  140. let prev_scale: f32 = 1.0;
  141. for (let i: i32 = 0; i < 10; ++i) {
  142. let t: render_target_t = render_target_create();
  143. t.name = "bloom_mip_" + i;
  144. t.width = 0;
  145. t.height = 0;
  146. prev_scale *= 0.5;
  147. t.scale = prev_scale;
  148. t.format = "RGBA64";
  149. array_push(render_path_base_bloom_mipmaps, render_path_create_render_target(t));
  150. }
  151. render_path_load_shader("Scene/bloom_pass/bloom_downsample_pass");
  152. render_path_load_shader("Scene/bloom_pass/bloom_upsample_pass");
  153. }
  154. let bloom_radius: f32 = 6.5;
  155. let min_dim: f32 = math_min(render_path_current_w, render_path_current_h);
  156. let log_min_dim: f32 = math_max(1.0, math_log2(min_dim) + (bloom_radius - 8.0));
  157. let num_mips: i32 = math_floor(log_min_dim);
  158. render_path_base_bloom_sample_scale = 0.5 + log_min_dim - num_mips;
  159. for (let i: i32 = 0; i < num_mips; ++i) {
  160. render_path_base_bloom_current_mip = i;
  161. render_path_set_target(render_path_base_bloom_mipmaps[i].name, null, null, gpu_clear_t.COLOR, 0x00000000);
  162. render_path_bind_target(i == 0 ? source : render_path_base_bloom_mipmaps[i - 1].name, "tex");
  163. render_path_draw_shader("Scene/bloom_pass/bloom_downsample_pass");
  164. }
  165. for (let i: i32 = 0; i < num_mips; ++i) {
  166. let mip_level: i32 = num_mips - 1 - i;
  167. render_path_base_bloom_current_mip = mip_level;
  168. render_path_set_target(mip_level == 0 ? target : render_path_base_bloom_mipmaps[mip_level - 1].name);
  169. render_path_bind_target(render_path_base_bloom_mipmaps[mip_level].name, "tex");
  170. render_path_draw_shader("Scene/bloom_pass/bloom_upsample_pass");
  171. }
  172. }
  173. function render_path_base_draw_split(draw_commands: () => void) {
  174. if (context_raw.split_view && !context_raw.paint2d_view) {
  175. context_raw.ddirty = 2;
  176. let cam: camera_object_t = scene_camera;
  177. context_raw.view_index = context_raw.view_index == 0 ? 1 : 0;
  178. transform_set_matrix(cam.base.transform, camera_views[context_raw.view_index].v);
  179. camera_object_build_mat(cam);
  180. camera_object_build_proj(cam);
  181. render_path_base_draw_gbuffer();
  182. let use_live_layer: bool = context_raw.tool == tool_type_t.MATERIAL;
  183. context_raw.viewport_mode == viewport_mode_t.PATH_TRACE ? render_path_raytrace_draw(use_live_layer) : draw_commands();
  184. context_raw.view_index = context_raw.view_index == 0 ? 1 : 0;
  185. transform_set_matrix(cam.base.transform, camera_views[context_raw.view_index].v);
  186. camera_object_build_mat(cam);
  187. camera_object_build_proj(cam);
  188. }
  189. }
  190. function render_path_base_init_ssao() {
  191. /// if (arm_macos || arm_ios || arm_android)
  192. let scale: f32 = 0.5;
  193. /// else
  194. let scale: f32 = 1.0;
  195. /// end
  196. {
  197. let t: render_target_t = render_target_create();
  198. t.name = "singlea";
  199. t.width = 0;
  200. t.height = 0;
  201. t.format = "R8";
  202. t.scale = scale * render_path_base_get_super_sampling();
  203. render_path_create_render_target(t);
  204. }
  205. {
  206. let t: render_target_t = render_target_create();
  207. t.name = "singleb";
  208. t.width = 0;
  209. t.height = 0;
  210. t.format = "R8";
  211. t.scale = scale * render_path_base_get_super_sampling();
  212. render_path_create_render_target(t);
  213. }
  214. render_path_load_shader("Scene/ssao_pass/ssao_pass");
  215. render_path_load_shader("Scene/ssao_blur_pass/ssao_blur_pass_x");
  216. render_path_load_shader("Scene/ssao_blur_pass/ssao_blur_pass_y");
  217. }
  218. function render_path_base_draw_ssao() {
  219. let ssao: bool = config_raw.rp_ssao != false && context_raw.camera_type == camera_type_t.PERSPECTIVE;
  220. if (ssao && context_raw.ddirty > 0 && _render_path_frame > 0) {
  221. if (map_get(render_path_render_targets, "singlea") == null) {
  222. render_path_base_init_ssao();
  223. }
  224. render_path_set_target("singlea");
  225. render_path_bind_target("main", "gbufferD");
  226. render_path_bind_target("gbuffer0", "gbuffer0");
  227. render_path_draw_shader("Scene/ssao_pass/ssao_pass");
  228. render_path_set_target("singleb");
  229. render_path_bind_target("singlea", "tex");
  230. render_path_bind_target("gbuffer0", "gbuffer0");
  231. render_path_draw_shader("Scene/ssao_blur_pass/ssao_blur_pass_x");
  232. render_path_set_target("singlea");
  233. render_path_bind_target("singleb", "tex");
  234. render_path_bind_target("gbuffer0", "gbuffer0");
  235. render_path_draw_shader("Scene/ssao_blur_pass/ssao_blur_pass_y");
  236. }
  237. }
  238. function render_path_base_draw_deferred_light() {
  239. render_path_set_target("buf");
  240. render_path_bind_target("main", "gbufferD");
  241. render_path_bind_target("gbuffer0", "gbuffer0");
  242. render_path_bind_target("gbuffer1", "gbuffer1");
  243. let ssao: bool = config_raw.rp_ssao != false && context_raw.camera_type == camera_type_t.PERSPECTIVE;
  244. if (ssao && _render_path_frame > 0) {
  245. render_path_bind_target("singlea", "ssaotex");
  246. }
  247. else {
  248. render_path_bind_target("empty_white", "ssaotex");
  249. }
  250. render_path_draw_shader("Scene/deferred_light/deferred_light");
  251. render_path_set_target("buf", null, "main");
  252. render_path_draw_skydome("Scene/world_pass/world_pass");
  253. }
  254. // function render_path_base_draw_histogram() {
  255. // {
  256. // let t: render_target_t = RenderTarget.create();
  257. // t.name = "histogram";
  258. // t.width = 1;
  259. // t.height = 1;
  260. // t.format = "RGBA64";
  261. // render_path_create_render_target(t);
  262. // render_path_load_shader("Scene/histogram_pass/histogram_pass");
  263. // }
  264. // render_path_set_target("histogram");
  265. // render_path_bind_target("last", "tex");
  266. // render_path_draw_shader("Scene/histogram_pass/histogram_pass");
  267. // }
  268. function render_path_base_draw_taa(bufa: string, bufb: string) {
  269. render_path_set_target(bufb);
  270. render_path_bind_target(bufa, "tex");
  271. let skip_taa: bool = context_raw.split_view;
  272. if (skip_taa) {
  273. render_path_draw_shader("Scene/copy_pass/copyRGBA64_pass");
  274. }
  275. else {
  276. render_path_bind_target("last", "tex2");
  277. render_path_draw_shader("Scene/taa_pass/taa_pass");
  278. }
  279. render_path_set_target("");
  280. render_path_bind_target(bufb, "tex");
  281. if (render_path_base_ssaa4()) {
  282. render_path_draw_shader("Scene/supersample_resolve/supersample_resolveRGBA64");
  283. }
  284. else {
  285. render_path_draw_shader("Scene/copy_pass/copy_pass");
  286. }
  287. render_path_base_swap_buf(bufb);
  288. }
  289. function render_path_base_swap_buf(bufb: string) {
  290. // Swap buf and last targets
  291. let last_target: render_target_t = map_get(render_path_render_targets, "last");
  292. last_target.name = bufb;
  293. let buf_target: render_target_t = map_get(render_path_render_targets, bufb);
  294. buf_target.name = "last";
  295. map_set(render_path_render_targets, bufb, last_target);
  296. map_set(render_path_render_targets, "last", buf_target);
  297. render_path_base_buf_swapped = !render_path_base_buf_swapped;
  298. }
  299. function render_path_base_draw_gbuffer() {
  300. render_path_set_target("gbuffer0", null, "main", gpu_clear_t.DEPTH, 0, 1.0); // Only clear gbuffer0
  301. let additional: string[] = [ "gbuffer1", "gbuffer2" ];
  302. render_path_set_target("gbuffer0", additional, "main");
  303. render_path_paint_bind_layers();
  304. render_path_draw_meshes("mesh");
  305. render_path_paint_unbind_layers();
  306. if (make_mesh_layer_pass_count > 1) {
  307. render_path_base_make_gbuffer_copy_textures();
  308. for (let i: i32 = 1; i < make_mesh_layer_pass_count; ++i) {
  309. let ping: string = i % 2 == 1 ? "_copy" : "";
  310. let pong: string = i % 2 == 1 ? "" : "_copy";
  311. if (i == make_mesh_layer_pass_count - 1) {
  312. render_path_set_target("gbuffer2" + ping, null, null, gpu_clear_t.COLOR, 0xff000000);
  313. }
  314. let g1ping: string = "gbuffer1" + ping;
  315. let g2ping: string = "gbuffer2" + ping;
  316. let additional: string[] = [ g1ping, g2ping ];
  317. render_path_set_target("gbuffer0" + ping, additional, "main");
  318. render_path_bind_target("gbuffer0" + pong, "gbuffer0");
  319. render_path_bind_target("gbuffer1" + pong, "gbuffer1");
  320. render_path_bind_target("gbuffer2" + pong, "gbuffer2");
  321. render_path_paint_bind_layers();
  322. render_path_draw_meshes("mesh" + i);
  323. render_path_paint_unbind_layers();
  324. }
  325. if (make_mesh_layer_pass_count % 2 == 0) {
  326. render_path_base_copy_to_gbuffer();
  327. }
  328. }
  329. let hide: bool = operator_shortcut(map_get(config_keymap, "stencil_hide"), shortcut_type_t.DOWN) || keyboard_down("control");
  330. let is_decal: bool = base_is_decal_layer();
  331. if (is_decal && !hide) {
  332. line_draw_color = 0xff000000;
  333. line_draw_strength = 0.002;
  334. let additional: string[] = [ "gbuffer1" ];
  335. render_path_set_target("gbuffer0", additional, "main");
  336. line_draw_render(context_raw.layer.decal_mat);
  337. }
  338. }
  339. function render_path_base_make_gbuffer_copy_textures() {
  340. let copy: render_target_t = map_get(render_path_render_targets, "gbuffer0_copy");
  341. let g0: render_target_t = map_get(render_path_render_targets, "gbuffer0");
  342. if (copy == null || copy._image.width != g0._image.width || copy._image.height != g0._image.height) {
  343. {
  344. let t: render_target_t = render_target_create();
  345. t.name = "gbuffer0_copy";
  346. t.width = 0;
  347. t.height = 0;
  348. t.format = "RGBA64";
  349. t.scale = render_path_base_get_super_sampling();
  350. render_path_create_render_target(t);
  351. }
  352. {
  353. let t: render_target_t = render_target_create();
  354. t.name = "gbuffer1_copy";
  355. t.width = 0;
  356. t.height = 0;
  357. t.format = "RGBA64";
  358. t.scale = render_path_base_get_super_sampling();
  359. render_path_create_render_target(t);
  360. }
  361. {
  362. let t: render_target_t = render_target_create();
  363. t.name = "gbuffer2_copy";
  364. t.width = 0;
  365. t.height = 0;
  366. t.format = "RGBA64";
  367. t.scale = render_path_base_get_super_sampling();
  368. render_path_create_render_target(t);
  369. }
  370. }
  371. }
  372. function render_path_base_copy_to_gbuffer() {
  373. let additional: string[] = [ "gbuffer1", "gbuffer2" ];
  374. render_path_set_target("gbuffer0", additional);
  375. render_path_bind_target("gbuffer0_copy", "tex0");
  376. render_path_bind_target("gbuffer1_copy", "tex1");
  377. render_path_bind_target("gbuffer2_copy", "tex2");
  378. render_path_draw_shader("Scene/copy_mrt3_pass/copy_mrt3RGBA64_pass");
  379. }