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- let render_path_base_taa_frame: i32 = 0;
- let render_path_base_super_sample: f32 = 1.0;
- let render_path_base_last_x: f32 = -1.0;
- let render_path_base_last_y: f32 = -1.0;
- let render_path_base_bloom_mipmaps: render_target_t[];
- let render_path_base_bloom_current_mip: i32 = 0;
- let render_path_base_bloom_sample_scale: f32;
- let render_path_base_buf_swapped: bool = false;
- function render_path_base_init() {
- pipes_init();
- const_data_create_screen_aligned_data();
- render_path_base_super_sample = config_raw.rp_supersample;
- }
- function render_path_base_apply_config() {
- if (render_path_base_super_sample != config_raw.rp_supersample) {
- render_path_base_super_sample = config_raw.rp_supersample;
- let keys: string[] = map_keys(render_path_render_targets);
- for (let i: i32 = 0; i < keys.length; ++i) {
- let rt: render_target_t = map_get(render_path_render_targets, keys[i]);
- if (rt.width == 0) {
- rt.scale = render_path_base_super_sample;
- }
- }
- render_path_resize();
- }
- }
- function render_path_base_get_super_sampling(): f32 {
- return render_path_base_super_sample;
- }
- function render_path_base_draw_compass() {
- compass_render();
- }
- function render_path_base_begin() {
- // Begin split
- if (context_raw.split_view && !context_raw.paint2d_view) {
- if (context_raw.view_index_last == -1 && context_raw.view_index == -1) {
- // Begin split, draw right viewport first
- context_raw.view_index = 1;
- }
- else {
- // Set current viewport
- context_raw.view_index = mouse_view_x() > base_w() / 2 ? 1 : 0;
- }
- let cam: camera_object_t = scene_camera;
- if (context_raw.view_index_last > -1) {
- // Save current viewport camera
- camera_views[context_raw.view_index_last].v = mat4_clone(cam.base.transform.local);
- }
- let decal: bool = context_is_decal();
- if (context_raw.view_index_last != context_raw.view_index || decal) {
- // Redraw on current viewport change
- context_raw.ddirty = 1;
- }
- transform_set_matrix(cam.base.transform, camera_views[context_raw.view_index].v);
- camera_object_build_mat(cam);
- camera_object_build_proj(cam);
- }
- // Match projection matrix jitter
- let skip_taa: bool =
- context_raw.split_view || context_raw.viewport_mode == viewport_mode_t.PATH_TRACE || context_raw.camera_type == camera_type_t.ORTHOGRAPHIC ||
- ((context_raw.tool == tool_type_t.CLONE || context_raw.tool == tool_type_t.BLUR || context_raw.tool == tool_type_t.SMUDGE) && context_raw.pdirty > 0);
- scene_camera.frame = skip_taa ? 0 : render_path_base_taa_frame;
- camera_object_proj_jitter(scene_camera);
- camera_object_build_mat(scene_camera);
- }
- function render_path_base_end() {
- // End split
- context_raw.view_index_last = context_raw.view_index;
- context_raw.view_index = -1;
- if (context_raw.foreground_event && !mouse_down()) {
- context_raw.foreground_event = false;
- context_raw.pdirty = 0;
- }
- render_path_base_taa_frame++;
- }
- function render_path_base_ssaa4(): bool {
- return config_raw.rp_supersample == 4;
- }
- function render_path_base_is_cached(): bool {
- if (iron_window_width() == 0 || iron_window_height() == 0) {
- return true;
- }
- let mx: f32 = render_path_base_last_x;
- let my: f32 = render_path_base_last_y;
- render_path_base_last_x = mouse_view_x();
- render_path_base_last_y = mouse_view_y();
- if (context_raw.ddirty <= 0 && context_raw.rdirty <= 0 && context_raw.pdirty <= 0) {
- if (mx != render_path_base_last_x || my != render_path_base_last_y || iron_mouse_is_locked()) {
- context_raw.ddirty = 0;
- }
- if (context_raw.ddirty > -6) {
- // Accumulate taa frames
- context_raw.ddirty--;
- return false;
- }
- if (context_raw.ddirty > -12) {
- render_path_set_target("");
- render_path_bind_target("last", "tex");
- if (render_path_base_ssaa4()) {
- render_path_draw_shader("Scene/supersample_resolve/supersample_resolveRGBA64");
- }
- else {
- render_path_draw_shader("Scene/copy_pass/copy_pass");
- }
- render_path_paint_commands_cursor();
- context_raw.ddirty--;
- }
- render_path_base_end();
- return true;
- }
- return false;
- }
- function render_path_base_commands(draw_commands: () => void) {
- if (render_path_base_is_cached()) {
- return;
- }
- render_path_base_begin();
- render_path_paint_begin();
- render_path_base_draw_split(draw_commands);
- render_path_base_draw_gbuffer();
- render_path_paint_draw();
- if (context_raw.viewport_mode == viewport_mode_t.PATH_TRACE) {
- let use_live_layer: bool = context_raw.tool == tool_type_t.MATERIAL;
- render_path_raytrace_draw(use_live_layer);
- context_raw.foreground_event = false;
- render_path_base_end();
- return;
- }
- draw_commands();
- render_path_paint_commands_cursor();
- render_path_paint_end();
- render_path_base_end();
- }
- function render_path_base_draw_bloom(source: string, target: string) {
- if (config_raw.rp_bloom == false) {
- return;
- }
- if (render_path_base_bloom_mipmaps == null) {
- render_path_base_bloom_mipmaps = [];
- let prev_scale: f32 = 1.0;
- for (let i: i32 = 0; i < 10; ++i) {
- let t: render_target_t = render_target_create();
- t.name = "bloom_mip_" + i;
- t.width = 0;
- t.height = 0;
- prev_scale *= 0.5;
- t.scale = prev_scale;
- t.format = "RGBA64";
- array_push(render_path_base_bloom_mipmaps, render_path_create_render_target(t));
- }
- render_path_load_shader("Scene/bloom_pass/bloom_downsample_pass");
- render_path_load_shader("Scene/bloom_pass/bloom_upsample_pass");
- }
- let bloom_radius: f32 = 6.5;
- let min_dim: f32 = math_min(render_path_current_w, render_path_current_h);
- let log_min_dim: f32 = math_max(1.0, math_log2(min_dim) + (bloom_radius - 8.0));
- let num_mips: i32 = math_floor(log_min_dim);
- render_path_base_bloom_sample_scale = 0.5 + log_min_dim - num_mips;
- for (let i: i32 = 0; i < num_mips; ++i) {
- render_path_base_bloom_current_mip = i;
- render_path_set_target(render_path_base_bloom_mipmaps[i].name, null, null, gpu_clear_t.COLOR, 0x00000000);
- render_path_bind_target(i == 0 ? source : render_path_base_bloom_mipmaps[i - 1].name, "tex");
- render_path_draw_shader("Scene/bloom_pass/bloom_downsample_pass");
- }
- for (let i: i32 = 0; i < num_mips; ++i) {
- let mip_level: i32 = num_mips - 1 - i;
- render_path_base_bloom_current_mip = mip_level;
- render_path_set_target(mip_level == 0 ? target : render_path_base_bloom_mipmaps[mip_level - 1].name);
- render_path_bind_target(render_path_base_bloom_mipmaps[mip_level].name, "tex");
- render_path_draw_shader("Scene/bloom_pass/bloom_upsample_pass");
- }
- }
- function render_path_base_draw_split(draw_commands: () => void) {
- if (context_raw.split_view && !context_raw.paint2d_view) {
- context_raw.ddirty = 2;
- let cam: camera_object_t = scene_camera;
- context_raw.view_index = context_raw.view_index == 0 ? 1 : 0;
- transform_set_matrix(cam.base.transform, camera_views[context_raw.view_index].v);
- camera_object_build_mat(cam);
- camera_object_build_proj(cam);
- render_path_base_draw_gbuffer();
- let use_live_layer: bool = context_raw.tool == tool_type_t.MATERIAL;
- context_raw.viewport_mode == viewport_mode_t.PATH_TRACE ? render_path_raytrace_draw(use_live_layer) : draw_commands();
- context_raw.view_index = context_raw.view_index == 0 ? 1 : 0;
- transform_set_matrix(cam.base.transform, camera_views[context_raw.view_index].v);
- camera_object_build_mat(cam);
- camera_object_build_proj(cam);
- }
- }
- function render_path_base_init_ssao() {
- /// if (arm_macos || arm_ios || arm_android)
- let scale: f32 = 0.5;
- /// else
- let scale: f32 = 1.0;
- /// end
- {
- let t: render_target_t = render_target_create();
- t.name = "singlea";
- t.width = 0;
- t.height = 0;
- t.format = "R8";
- t.scale = scale * render_path_base_get_super_sampling();
- render_path_create_render_target(t);
- }
- {
- let t: render_target_t = render_target_create();
- t.name = "singleb";
- t.width = 0;
- t.height = 0;
- t.format = "R8";
- t.scale = scale * render_path_base_get_super_sampling();
- render_path_create_render_target(t);
- }
- render_path_load_shader("Scene/ssao_pass/ssao_pass");
- render_path_load_shader("Scene/ssao_blur_pass/ssao_blur_pass_x");
- render_path_load_shader("Scene/ssao_blur_pass/ssao_blur_pass_y");
- }
- function render_path_base_draw_ssao() {
- let ssao: bool = config_raw.rp_ssao != false && context_raw.camera_type == camera_type_t.PERSPECTIVE;
- if (ssao && context_raw.ddirty > 0 && _render_path_frame > 0) {
- if (map_get(render_path_render_targets, "singlea") == null) {
- render_path_base_init_ssao();
- }
- render_path_set_target("singlea");
- render_path_bind_target("main", "gbufferD");
- render_path_bind_target("gbuffer0", "gbuffer0");
- render_path_draw_shader("Scene/ssao_pass/ssao_pass");
- render_path_set_target("singleb");
- render_path_bind_target("singlea", "tex");
- render_path_bind_target("gbuffer0", "gbuffer0");
- render_path_draw_shader("Scene/ssao_blur_pass/ssao_blur_pass_x");
- render_path_set_target("singlea");
- render_path_bind_target("singleb", "tex");
- render_path_bind_target("gbuffer0", "gbuffer0");
- render_path_draw_shader("Scene/ssao_blur_pass/ssao_blur_pass_y");
- }
- }
- function render_path_base_draw_deferred_light() {
- render_path_set_target("buf");
- render_path_bind_target("main", "gbufferD");
- render_path_bind_target("gbuffer0", "gbuffer0");
- render_path_bind_target("gbuffer1", "gbuffer1");
- let ssao: bool = config_raw.rp_ssao != false && context_raw.camera_type == camera_type_t.PERSPECTIVE;
- if (ssao && _render_path_frame > 0) {
- render_path_bind_target("singlea", "ssaotex");
- }
- else {
- render_path_bind_target("empty_white", "ssaotex");
- }
- render_path_draw_shader("Scene/deferred_light/deferred_light");
- render_path_set_target("buf", null, "main");
- render_path_draw_skydome("Scene/world_pass/world_pass");
- }
- // function render_path_base_draw_histogram() {
- // {
- // let t: render_target_t = RenderTarget.create();
- // t.name = "histogram";
- // t.width = 1;
- // t.height = 1;
- // t.format = "RGBA64";
- // render_path_create_render_target(t);
- // render_path_load_shader("Scene/histogram_pass/histogram_pass");
- // }
- // render_path_set_target("histogram");
- // render_path_bind_target("last", "tex");
- // render_path_draw_shader("Scene/histogram_pass/histogram_pass");
- // }
- function render_path_base_draw_taa(bufa: string, bufb: string) {
- render_path_set_target(bufb);
- render_path_bind_target(bufa, "tex");
- let skip_taa: bool = context_raw.split_view;
- if (skip_taa) {
- render_path_draw_shader("Scene/copy_pass/copyRGBA64_pass");
- }
- else {
- render_path_bind_target("last", "tex2");
- render_path_draw_shader("Scene/taa_pass/taa_pass");
- }
- render_path_set_target("");
- render_path_bind_target(bufb, "tex");
- if (render_path_base_ssaa4()) {
- render_path_draw_shader("Scene/supersample_resolve/supersample_resolveRGBA64");
- }
- else {
- render_path_draw_shader("Scene/copy_pass/copy_pass");
- }
- render_path_base_swap_buf(bufb);
- }
- function render_path_base_swap_buf(bufb: string) {
- // Swap buf and last targets
- let last_target: render_target_t = map_get(render_path_render_targets, "last");
- last_target.name = bufb;
- let buf_target: render_target_t = map_get(render_path_render_targets, bufb);
- buf_target.name = "last";
- map_set(render_path_render_targets, bufb, last_target);
- map_set(render_path_render_targets, "last", buf_target);
- render_path_base_buf_swapped = !render_path_base_buf_swapped;
- }
- function render_path_base_draw_gbuffer() {
- render_path_set_target("gbuffer0", null, "main", gpu_clear_t.DEPTH, 0, 1.0); // Only clear gbuffer0
- let additional: string[] = [ "gbuffer1", "gbuffer2" ];
- render_path_set_target("gbuffer0", additional, "main");
- render_path_paint_bind_layers();
- render_path_draw_meshes("mesh");
- render_path_paint_unbind_layers();
- if (make_mesh_layer_pass_count > 1) {
- render_path_base_make_gbuffer_copy_textures();
- for (let i: i32 = 1; i < make_mesh_layer_pass_count; ++i) {
- let ping: string = i % 2 == 1 ? "_copy" : "";
- let pong: string = i % 2 == 1 ? "" : "_copy";
- if (i == make_mesh_layer_pass_count - 1) {
- render_path_set_target("gbuffer2" + ping, null, null, gpu_clear_t.COLOR, 0xff000000);
- }
- let g1ping: string = "gbuffer1" + ping;
- let g2ping: string = "gbuffer2" + ping;
- let additional: string[] = [ g1ping, g2ping ];
- render_path_set_target("gbuffer0" + ping, additional, "main");
- render_path_bind_target("gbuffer0" + pong, "gbuffer0");
- render_path_bind_target("gbuffer1" + pong, "gbuffer1");
- render_path_bind_target("gbuffer2" + pong, "gbuffer2");
- render_path_paint_bind_layers();
- render_path_draw_meshes("mesh" + i);
- render_path_paint_unbind_layers();
- }
- if (make_mesh_layer_pass_count % 2 == 0) {
- render_path_base_copy_to_gbuffer();
- }
- }
- let hide: bool = operator_shortcut(map_get(config_keymap, "stencil_hide"), shortcut_type_t.DOWN) || keyboard_down("control");
- let is_decal: bool = base_is_decal_layer();
- if (is_decal && !hide) {
- line_draw_color = 0xff000000;
- line_draw_strength = 0.002;
- let additional: string[] = [ "gbuffer1" ];
- render_path_set_target("gbuffer0", additional, "main");
- line_draw_render(context_raw.layer.decal_mat);
- }
- }
- function render_path_base_make_gbuffer_copy_textures() {
- let copy: render_target_t = map_get(render_path_render_targets, "gbuffer0_copy");
- let g0: render_target_t = map_get(render_path_render_targets, "gbuffer0");
- if (copy == null || copy._image.width != g0._image.width || copy._image.height != g0._image.height) {
- {
- let t: render_target_t = render_target_create();
- t.name = "gbuffer0_copy";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA64";
- t.scale = render_path_base_get_super_sampling();
- render_path_create_render_target(t);
- }
- {
- let t: render_target_t = render_target_create();
- t.name = "gbuffer1_copy";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA64";
- t.scale = render_path_base_get_super_sampling();
- render_path_create_render_target(t);
- }
- {
- let t: render_target_t = render_target_create();
- t.name = "gbuffer2_copy";
- t.width = 0;
- t.height = 0;
- t.format = "RGBA64";
- t.scale = render_path_base_get_super_sampling();
- render_path_create_render_target(t);
- }
- }
- }
- function render_path_base_copy_to_gbuffer() {
- let additional: string[] = [ "gbuffer1", "gbuffer2" ];
- render_path_set_target("gbuffer0", additional);
- render_path_bind_target("gbuffer0_copy", "tex0");
- render_path_bind_target("gbuffer1_copy", "tex1");
- render_path_bind_target("gbuffer2_copy", "tex2");
- render_path_draw_shader("Scene/copy_mrt3_pass/copy_mrt3RGBA64_pass");
- }
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